Slay the Spire 2
Cards



Adaptive Strike+Deal 23 damage.
Add a 0
copy of this card into your Discard Pile.
Attack
2Attack, Rare, Cost 2


All for One+Deal 14 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Attack
2Attack, Rare, Cost 2


Buffer+Prevent the next 2 times you would lose HP.
Power
2Power, Rare, Cost 2


Consuming Shadow+Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Power
2Power, Rare, Cost 2


Coolant+At the start of your turn, gain 3 Block for each unique Orb you have.
Power
1Power, Rare, Cost 1


Creative AI+At the start of your turn, add a random Power into your Hand.
Power
2Power, Rare, Cost 2


Defragment+Gain 2 Focus.
Power
1Power, Rare, Cost 1


Echo Form+The first card you play each turn is played an extra time.
Power
3Power, Rare, Cost 3


Flak Cannon+Exhaust ALL your Status cards.
Deal 11 damage to a random enemy for each card Exhausted.
Attack
2Attack, Rare, Cost 2


Genetic Algorithm+Gain 1 Block.
Permanently increase this card's Block by 4.
Exhaust.
Skill
1Skill, Rare, Cost 1


Helix Drill+Deal 5 damage for each
previously spent this turn.
Attack
0Attack, Rare, Cost 0


Hyperbeam+Deal 36 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2


Ice Lance+Deal 24 damage.
Channel 3 Frost.
Attack
3Attack, Rare, Cost 3


Ignition+Another player Channels Plasma.
Skill
1Skill, Rare, Cost 1


Machine Learning+Innate.
At the start of your turn, draw 1 additional card.
Power
1Power, Rare, Cost 1


Meteor Strike+Deal 30 damage.
Channel 3 Plasma.
Attack
5Attack, Rare, Cost 5


Modded+Gain 1 Orb Slot.
Draw 2 cards. Increase this card's cost by 1.
Skill
0Skill, Rare, Cost 0


Multi-Cast+Evoke your rightmost Orb X+1 times.
Skill
0Skill, Rare, Cost 0


Rainbow+Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Skill
2Skill, Rare, Cost 2


Reboot+Shuffle ALL your cards into your Draw Pile.
Draw 6 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


Shatter+Deal 11 damage to ALL enemies.
Evoke all of your Orbs twice.
Attack
1Attack, Rare, Cost 1


Signal Boost+The next Power you play is played an additional time.
Exhaust.
Skill
0Skill, Rare, Cost 0


Spinner+Channel 1 Glass.
At the start of your turn, Channel 1 Glass.
Power
1Power, Rare, Cost 1


Supercritical+Gain 6
.
Exhaust.
Skill
0Skill, Rare, Cost 0


Trash to Treasure+Innate.
Whenever you create a Status, Channel 1 random Orb.
Power
1Power, Rare, Cost 1


Voltaic+Channel Lightning equal to the Lightning already Channeled this combat.
Skill
3Skill, Rare, Cost 3