Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Attack | Rare | Deal 18 damage. Add a 0 | |
| 2 | Attack | Rare | Deal 10 damage. Put ALL 0 | |
| 2 | Skill | Ancient | Innate. Upgrade ALL your cards. Exhaust. | |
| 9 | Attack | Rare | Deal 33 damage to ALL enemies. Costs | |
| 2 | Power | Rare | Prevent the next time you would lose HP. | |
| 2 | Power | Uncommon | Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity. | |
| 4 | Attack | Uncommon | Deal 52 damage. | |
| 2 | Power | Rare | Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb. | |
| 3 | Power | Ancient | Skills cost 0 Whenever you play a Skill, Exhaust it. | |
| 3 | Power | Rare | At the start of your turn, add a random Power into your Hand. | |
| 2 | Skill | Uncommon | Apply 21 Doom and 1 Weak to ALL enemies. | |
| 2 | Skill | Uncommon | Gain 11 Block. Next turn, gain | |
| 3 | Power | Rare | Ethereal. At the start of your turn, gain | |
| 3 | Power | Rare | Ethereal. The first card you play each turn is played an extra time. | |
| 2 | Skill | Rare | Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible. | |
| 3 | Skill | Rare | Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP. | |
| 2 | Power | Uncommon | The first time you play a 0 return it to your Hand. | |
| 2 | Attack | Rare | Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted. | |
| 2 | Attack | Common | Osty deals 12 damage. This card costs 0 | |
| 2 | Power | Ancient | At the end of combat, you may remove a card from your Deck. Eternal. | |
| 2 | Skill | Uncommon | Gain 6 Block. Channel 2 Frost. | |
| 2 | Attack | Uncommon | Osty deals 11 damage and applies 2 Vulnerable to ALL enemies. | |
| 2 | Attack | Rare | Deal 28 damage to ALL enemies. Lose 3 Focus. | |
| 3 | Attack | Rare | Deal 19 damage. Channel 3 Frost. | |
| 2 | Skill | Uncommon | ALL players Summon 6. Exhaust. | |
| 3 | Skill | Uncommon | Gain 13 Block. Reduce this card's cost by | |
| 5 | Attack | Rare | Deal 24 damage. Channel 3 Plasma. | |
| 2 | Power | Rare | Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well. | |
| 2 | Attack | Uncommon | Deal 10 damage. Apply 2 Weak. Channel 1 Dark. | |
| 2 | Skill | Common | Summon 4. Gain 7 Block. | |
| 2 | Skill | Rare | Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust. | |
| 3 | Skill | Rare | Summon 20. Exhaust. | |
| 3 | Attack | Common | Retain. Deal 27 damage. | |
| 3 | Power | Rare | Whenever Attacks deal damage, apply that much Doom. | |
| 3 | Attack | Uncommon | Deal 9 damage twice. Channel 2 Glass. | |
| 3 | Skill | Ancient | Gain 15 Block. Next turn, draw 2 cards and gain Exhaust. |