Slay the Spire 2
Cards



Adaptive StrikeDeal 18 damage.
Add a 0
copy of this card into your Discard Pile.
Attack
2Attack, Rare, Cost 2


AlchemizeProcure a random potion.
Exhaust.
Skill
1Skill, Rare, Cost 1


All for OneDeal 10 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Attack
2Attack, Rare, Cost 2


AnointedPut every Rare card from your Draw Pile into your Hand.
Exhaust.
Skill
1Skill, Rare, Cost 1


Banshee's CryDeal 33 damage to ALL enemies.
Costs
less for each Ethereal card played this combat.
Attack
9Attack, Rare, Cost 9


Beacon of HopeWhenever you gain Block on your turn, other players gain half that much Block.
Power
1Power, Rare, Cost 1


Beat DownPlay 3 random Attacks from your Discard Pile.
Skill
3Skill, Rare, Cost 3


BolasDeal 3 damage.
At the start of your next turn, return this to your Hand.
Attack
0Attack, Rare, Cost 0


BufferPrevent the next time you would lose HP.
Power
2Power, Rare, Cost 2


CalamityWhenever you play an Attack, add a random Attack into your Hand.
Power
3Power, Rare, Cost 3


Call of the VoidAt the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Power
1Power, Rare, Cost 1


Consuming ShadowChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Power
2Power, Rare, Cost 2


CoolantAt the start of your turn, gain 2 Block for each unique Orb you have.
Power
1Power, Rare, Cost 1


Creative AIAt the start of your turn, add a random Power into your Hand.
Power
3Power, Rare, Cost 3


DefragmentGain 1 Focus.
Power
1Power, Rare, Cost 1


DemesneEthereal.
At the start of your turn, gain
and draw 1 additional card.
Power
3Power, Rare, Cost 3


Devour LifeWhenever you play a Soul, Summon 1.
Power
1Power, Rare, Cost 1


Echo FormEthereal.
The first card you play each turn is played an extra time.
Power
3Power, Rare, Cost 3


EidolonExhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Skill
2Skill, Rare, Cost 2


End of DaysApply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Skill
3Skill, Rare, Cost 3


EntropyAt the start of your turn, Transform 1 card in your Hand.
Power
1Power, Rare, Cost 1


EradicateRetain.
Deal 11 damage X times.
Attack
0Attack, Rare, Cost 0


Eternal ArmorGain 9 Plating.
Power
3Power, Rare, Cost 3


Flak CannonExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Attack
2Attack, Rare, Cost 2


Genetic AlgorithmGain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Skill
1Skill, Rare, Cost 1


Glimpse BeyondALL players add 3 Souls into their Draw Pile.
Exhaust.
Skill
1Skill, Rare, Cost 1


Gold AxeDeal damage equal to the number of cards played this combat.
Attack
1Attack, Rare, Cost 1


Hand of GreedDeal 20 damage.
If Fatal, gain 20 Gold.
Attack
2Attack, Rare, Cost 2


HangDeal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Attack
1Attack, Rare, Cost 1


Helix DrillDeal 3 damage for each
previously spent this turn.
Attack
0Attack, Rare, Cost 0



Skill
1


HyperbeamDeal 28 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2


Ice LanceDeal 19 damage.
Channel 3 Frost.
Attack
3Attack, Rare, Cost 3


IgnitionAnother player Channels Plasma.
Exhaust.
Skill
1Skill, Rare, Cost 1


JackpotDeal 25 damage.
Add 3 random 0
cards into your Hand.
Attack
3Attack, Rare, Cost 3


KnockdownDeal 10 damage.
The enemy takes double damage from other players this turn.
Attack
3Attack, Rare, Cost 3