Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Skill | Common | Summon 6. Exhaust. | |
| 1 | Attack | Common | Deal 7 damage. Channel 1 Lightning. | |
| 1 | Attack | Common | Deal 5 damage for each Channeled Orb. | |
| 0 | Attack | Common | Deal 3 damage. Apply 1 Vulnerable. | |
| 1 | Status | Status | At the end of your turn, if this is in your Hand, lose 6 HP. | |
| 1 | Attack | Common | Deal 8 damage. Apply Doom equal to damage dealt. | |
| 1 | Skill | Basic | Summon 5. | |
| 1 | Attack | Uncommon | If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies. | |
| 0 | Skill | Common | Gain 6 Block. Add a Dazed into your Discard Pile. | |
| 0 | Skill | Uncommon | Innate. Gain 10 Block. Exhaust. | |
| 1 | Skill | Uncommon | Gain 4 Cards cost an additional | |
| 0 | Attack | Event | Deal 14 damage. | |
| 1 | Power | Uncommon | Osty's attacks deal 4 additional damage. | |
| 1 | Power | Rare | At the start of your turn, add 1 random card into your Hand. It gains Ethereal. | |
| 1 | Power | Event | Whenever you are attacked, deal 3 damage back. | |
| 1 | Power | Uncommon | Gain 2 Orb Slots. | |
| 1 | Skill | Uncommon | Enemy loses 3 HP. Add 3 Souls into your Draw Pile. | |
| 1 | Skill | Uncommon | Channel 1 random Orb. | |
| 1 | Skill | Common | Gain 7 Block. Next turn, gain | |
| 0 | Skill | Uncommon | Channel 1 Frost for each enemy. Exhaust. | |
| Clash | 0 | Attack | Event | Can only be played if every card in your Hand is an Attack. Deal 14 damage. |
| 0 | Attack | Common | Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat. | |
| 1 | Skill | Uncommon | Summon 3. Exhaust 1 card from your Draw Pile. | |
| 1 | Attack | Common | Deal 6 damage. Channel 1 Frost. | |
| 1 | Skill | Uncommon | Gain 6 Block. Transform all Status cards in your Hand into Fuel. | |
| 1 | Attack | Common | Deal 7 damage. Draw 1 card for each unique Orb you have. | |
| 1 | Power | Rare | At the start of your turn, gain 2 Block for each unique Orb you have. | |
| 1 | Skill | Common | Channel 1 Frost. Draw 1 card. | |
| 1 | Power | Uncommon | At the start of your turn, apply 6 Doom to a random enemy. | |
| 1 | Power | Uncommon | Whenever you play a card that costs | |
| 1 | Skill | Uncommon | Channel 1 Dark. Trigger the passive ability of all Dark Orbs. | |
| 1 | Attack | Uncommon | Deal 8 damage. Deals 4 additional damage for each card drawn during your turn. | |
| 1 | Skill | Uncommon | Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times. | |
| 1 | Attack | Uncommon | Deal 10 damage. Vulnerable and Weak are twice as effective against the enemy for the next 2 turns. | |
| 1 | Status | Status | Exhaust. | |
| 1 | Skill | Basic | Gain 5 Block. |