Slay the Spire 2
Cards



Adaptive StrikeDeal 18 damage.
Add a 0
copy of this card into your Discard Pile.
Attack
2Attack, Rare, Cost 2


All for OneDeal 10 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Attack
2Attack, Rare, Cost 2


BufferPrevent the next time you would lose HP.
Power
2Power, Rare, Cost 2


Consuming ShadowChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Power
2Power, Rare, Cost 2


EidolonExhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Skill
2Skill, Rare, Cost 2


EnthralledIf this is in your Hand, it must be played before other cards.
Eternal.
Curse
2Curse, Curse, Cost 2- Entrench


EntrenchDouble your Block.
Skill
2Skill, Event, Cost 2 


Flak CannonExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Attack
2Attack, Rare, Cost 2


FlattenOsty deals 12 damage.
This card costs 0
if Osty has attacked this turn.
Attack
2Attack, Common, Cost 2


HyperbeamDeal 28 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2


MetamorphosisAdd 3 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Skill
2Skill, Event, Cost 2


Necro MasterySummon 5.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Power
2Power, Rare, Cost 2


Pull AggroSummon 4.
Gain 7 Block.
Skill
2Skill, Common, Cost 2


RainbowChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Skill
2Skill, Rare, Cost 2


Sentry ModeAt the start of your turn, add 1 Sweeping Gaze into your Hand.
Power
2Power, Rare, Cost 2


Sovereign BladeRetain.
Deal 10 damage.
Attack
2Attack, Token, Cost 2


The ScytheDeal 13 damage.
Permanently increase this card's damage by 4.
Exhaust.
Attack
2Attack, Rare, Cost 2


Time's UpDeal damage equal to the enemy's Doom.
Exhaust.
Attack
2Attack, Rare, Cost 2


Toric ToughnessGain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Skill
2Skill, Event, Cost 2


UproarDeal 6 damage twice.
Play a random Attack from your Draw Pile.
Attack
2Attack, Common, Cost 2