Slay the Spire 2

Cards

136 / 127 Cards

NameCostTypeRarityCard text
Adaptive Strike2AttackRareDeal 18 damage.
Add a 0 copy of this card into your Discard Pile.
All for One2AttackRareDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Ascender's BaneXCurseCurseUnplayable.
Ethereal.
Eternal.
Bad LuckXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Banshee's Cry9AttackRareDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Beckon1StatusStatusAt the end of your turn, if this is in your Hand,
lose 6 HP.
Bodyguard1SkillBasicSummon 5.
Buffer2PowerRarePrevent the next time you would lose HP.
BurnXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Byrd Swoop0AttackEventDeal 14 damage.
Byrdonis EggXQuestQuestUnplayable.
Can be hatched at a Rest Site.
Call of the Void1PowerRareAt the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Caltrops1PowerEventWhenever you are attacked, deal 3 damage back.
Clash0AttackEventCan only be played if every card in your Hand is an Attack.
Deal 14 damage.
ClumsyXCurseCurseUnplayable.
Ethereal.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Curse of the BellXCurseCurseUnplayable.
Eternal.
DazedXStatusStatusUnplayable.
Ethereal.
Debris1StatusStatusExhaust.
DebtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
DecayXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Defend1SkillBasicGain 5 Block.
Defend1SkillBasicGain 5 Block.
Defragment1PowerRareGain 1 Focus.
Demesne3PowerRareEthereal.
At the start of your turn, gain and draw 1 additional card.
Deprecated Card0StatusStatusThis card was removed in a recent update.
Draw 1 card.
Remove this from your Deck.
Exhaust.
Devour Life1PowerRareWhenever you play a Soul, Summon 1.
DisintegrationXStatusStatusAt the end of your turn, take 6 damage.
Distraction1SkillEventAdd a random Skill into your Hand. It's free to play this turn.
Exhaust.
DoubtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
Dual Wield1SkillEventChoose an Attack or Power card. Add a copy of that card into your Hand.
Dualcast1SkillBasicEvoke your rightmost Orb twice.
Echo Form3PowerRareEthereal.
The first card you play each turn is played an extra time.
Eidolon2SkillRareExhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
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Cards · Slay the Spire 2 · SlaySpireDB