Slay the Spire 2

Cards

136 / 199 Cards

NameCostTypeRarityCard text
Adaptive Strike2AttackRareDeal 18 damage.
Add a 0 copy of this card into your Discard Pile.
All for One2AttackRareDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Ascender's BaneXCurseCurseUnplayable.
Ethereal.
Eternal.
Bad LuckXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Banshee's Cry9AttackRareDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Beckon1StatusStatusAt the end of your turn, if this is in your Hand,
lose 6 HP.
Bodyguard1SkillBasicSummon 5.
Bone Shards1AttackUncommonIf Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block.
Osty dies.
Boot Sequence0SkillUncommonInnate.
Gain 10 Block.
Exhaust.
Borrowed Time1SkillUncommonGain 4.
Cards cost an additional this turn.
Buffer2PowerRarePrevent the next time you would lose HP.
Bulk Up2PowerUncommonLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
BurnXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Bury4AttackUncommonDeal 52 damage.
Byrd Swoop0AttackEventDeal 14 damage.
Byrdonis EggXQuestQuestUnplayable.
Can be hatched at a Rest Site.
Calcify1PowerUncommonOsty's attacks deal 4 additional damage.
Call of the Void1PowerRareAt the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Caltrops1PowerEventWhenever you are attacked, deal 3 damage back.
Capacitor1PowerUncommonGain 2 Orb Slots.
Capture Spirit1SkillUncommonEnemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Chaos1SkillUncommonChannel 1 random Orb.
Chill0SkillUncommonChannel 1 Frost for each enemy.
Exhaust.
Clash0AttackEventCan only be played if every card in your Hand is an Attack.
Deal 14 damage.
Cleanse1SkillUncommonSummon 3.
Exhaust 1 card from your Draw Pile.
ClumsyXCurseCurseUnplayable.
Ethereal.
Compact1SkillUncommonGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Countdown1PowerUncommonAt the start of your turn, apply 6 Doom to a random enemy.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Curse of the BellXCurseCurseUnplayable.
Eternal.
Danse Macabre1PowerUncommonWhenever you play a card that costs or more, gain 4 Block.
Darkness1SkillUncommonChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
DazedXStatusStatusUnplayable.
Ethereal.
Death March1AttackUncommonDeal 8 damage.
Deals 4 additional damage for each card drawn during your turn.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB