Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Skill | Uncommon | Channel 1 random Orb. | |
| 1 | Skill | Uncommon | Choose 2 cards in your Draw Pile to Transform into Minion Dive Bombs. | |
| 1 | Skill | Common | Gain 7 Block. Next turn, gain | |
| 1 | Power | Uncommon | Whenever you spend | |
| 0 | Skill | Uncommon | Channel 1 Frost for each enemy. Exhaust. | |
| 0 | Attack | Common | Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat. | |
| 1 | Skill | Uncommon | Summon 3. Exhaust 1 card from your Draw Pile. | |
| 0 | Skill | Common | Gain 7 Block. | |
| 1 | Attack | Common | Deal 6 damage. Channel 1 Frost. | |
| 0 | Attack | Common | Deal 11 damage. Add a Debris into your Hand. | |
| 0 | Attack | Rare | Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable. | |
| 1 | Skill | Uncommon | Gain 6 Block. Transform all Status cards in your Hand into Fuel. | |
| 1 | Attack | Common | Deal 7 damage. Draw 1 card for each unique Orb you have. | |
| 1 | Skill | Uncommon | Forge 3. Sovereign Blade deals double damage to the enemy this turn. | |
| 2 | Power | Rare | Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb. | |
| 1 | Skill | Uncommon | Next turn, gain Retain your Hand this turn. | |
| 1 | Power | Rare | At the start of your turn, gain 2 Block for each unique Orb you have. | |
| 1 | Skill | Common | Channel 1 Frost. Draw 1 card. | |
| 3 | Power | Ancient | Skills cost 0 Whenever you play a Skill, Exhaust it. | |
| 1 | Skill | Common | Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile. | |
| 1 | Power | Uncommon | At the start of your turn, apply 6 Doom to a random enemy. | |
| 1 | Attack | Rare | Deal 21 damage to ALL enemies. Fill your Hand with Debris. | |
| 3 | Power | Rare | At the start of your turn, add a random Power into your Hand. | |
| 1 | Attack | Common | Deal 8 damage. Deals 2 additional damage for ALL your cards that have a | |
| 1 | Attack | Common | Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn. | |
| 1 | Power | Uncommon | Whenever you play a card that costs | |
| 1 | Skill | Uncommon | Channel 1 Dark. Trigger the passive ability of all Dark Orbs. | |
| 1 | Attack | Uncommon | Deal 8 damage. Deals 4 additional damage for each card drawn during your turn. | |
| 2 | Skill | Uncommon | Apply 21 Doom and 1 Weak to ALL enemies. | |
| 1 | Skill | Uncommon | Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times. | |
| 1 | Attack | Uncommon | Deal 10 damage. Vulnerable and Weak are twice as effective against the enemy for the next 2 turns. | |
| 0 | Skill | Rare | Draw 3 cards. Choose a Skill in your Hand and play it 3 times. Exhaust. | |
| 1 | Skill | Basic | Gain 5 Block. | |
| 1 | Skill | Basic | Gain 5 Block. | |
| 1 | Skill | Basic | Gain 5 Block. | |
| 1 | Attack | Common | Ethereal. Deal 13 damage. |