Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Rare | The first Attack or Skill you play each turn is placed on top of your Draw Pile. | |
| 2 | Attack | Uncommon | Deal 10 damage. Apply 2 Weak. Channel 1 Dark. | |
| 0 | Attack | Uncommon | Deal 8 damage. Damage ALL other enemies equal to the damage dealt. | |
| 2 | Power | Uncommon | Every 4 gain | |
| 0 | Skill | Uncommon | Draw 2 cards. Add a Burn into your Discard Pile. | |
| 1 | Power | Uncommon | If you play 5 or more cards in a turn, draw 1 card at the start of your next turn. | |
| 0 | Power | Uncommon | Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies. | |
| 0 | Skill | Uncommon | Gain 30 Block. You cannot gain Block from cards for 2 turns. Exhaust. | |
| 1 | Power | Uncommon | Sovereign Blade now gains 10 Block. | |
| 0 | Skill | Uncommon | Gain 9 Block. Return this card to your Hand. | |
| 1 | Skill | Common | Gain 8 Block. Gain 2 Vigor. | |
| 1 | Attack | Common | Deal 10 damage. Draw 1 card. Put 1 card from your Hand on top of your Draw Pile. | |
| 1 | Power | Uncommon | Whenever you create a card, gain 3 Block. | |
| 1 | Power | Uncommon | At the start of your turn, gain 4 Vigor. | |
| 0 | Skill | Uncommon | Gain Exhaust. | |
| 0 | Skill | Uncommon | Next turn, gain Block equal to your current Block. Exhaust. | |
| 2 | Skill | Uncommon | Draw 6 cards. | |
| 1 | Power | Uncommon | Gain 1 Strength. Gain 1 Dexterity. | |
| 0 | Skill | Uncommon | Retain. Exhaust up to 3 cards in your Hand. Exhaust. | |
| 0 | Skill | Uncommon | Choose 1 of 3 random Colorless cards to add into your Hand. | |
| 0 | Attack | Uncommon | Deal 3 damage to ALL enemies for each | |
| 2 | Skill | Rare | Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust. | |
| 2 | Skill | Rare | ALL players gain 12 Block. | |
| 0 | Skill | Rare | Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Exhaust. | |
| 1 | Skill | Common | Forge 9. Next turn, gain | |
| 1 | Skill | Uncommon | Gain 15 Block. Blocked attack damage is reflected to your attacker this turn. | |
| 3 | Attack | Uncommon | Deal 9 damage twice. Channel 2 Glass. | |
| 2 | Attack | Rare | Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy. | |
| 1 | Skill | Uncommon | Gain 1 Strength. ALL enemies lose 1 Strength. | |
| 0 | Skill | Uncommon | Retain. If your Hand is empty, draw 2 cards and gain | |
| 2 | Attack | Uncommon | Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 | |
| 3 | Power | Rare | At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5. | |
| 0 | Skill | Uncommon | Gain 9 Exhaust. | |
| 1 | Power | Rare | At the end of combat, gain 30 Gold. | |
| 1 | Attack | Rare | Deal 12 damage. Retain your Hand this turn. | |
| 1 | Skill | Uncommon | Exhaust a card. Next turn, gain |