Slay the Spire 2

Cards

145180 / 236 Cards

NameCostTypeRarityCard text
Nostalgia1PowerRareThe first Attack or Skill you play each turn is placed on top of your Draw Pile.
Null2AttackUncommonDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Omnislice0AttackUncommonDeal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Orbit2PowerUncommonEvery 4 you spend,
gain .
Overclock0SkillUncommonDraw 2 cards.
Add a Burn into your Discard Pile.
Pale Blue Dot1PowerUncommonIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Panache0PowerUncommonEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panic Button0SkillUncommonGain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Parry1PowerUncommonSovereign Blade now gains 10 Block.
Particle Wall0SkillUncommonGain 9 Block.
Return this card to your Hand.
Patter1SkillCommonGain 8 Block.
Gain 2 Vigor.
Photon Cut1AttackCommonDeal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Pillar of Creation1PowerUncommonWhenever you create a card, gain 3 Block.
Prep Time1PowerUncommonAt the start of your turn, gain 4 Vigor.
Production0SkillUncommonGain .
Exhaust.
Prolong0SkillUncommonNext turn, gain Block equal to your current Block.
Exhaust.
Prophesize2SkillUncommonDraw 6 cards.
Prowess1PowerUncommonGain 1 Strength.
Gain 1 Dexterity.
Purity0SkillUncommonRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Quasar0SkillUncommonChoose 1 of 3 random Colorless cards to add into your Hand.
Radiate0AttackUncommonDeal 3 damage to ALL enemies for each gained this turn.
Rainbow2SkillRareChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rally2SkillRareALL players gain 12 Block.
Reboot0SkillRareShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Refine Blade1SkillCommonForge 9.
Next turn, gain .
Reflect1SkillUncommonGain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Refract3AttackUncommonDeal 9 damage twice.
Channel 2 Glass.
Rend2AttackRareDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Resonance1SkillUncommonGain 1 Strength. ALL enemies lose 1 Strength.
Restlessness0SkillUncommonRetain.
If your Hand is empty, draw 2 cards and gain .
Rocket Punch2AttackUncommonDeal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Rolling Boulder3PowerRareAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Royal Gamble0SkillUncommonGain 9 .
Exhaust.
Royalties1PowerRareAt the end of combat, gain 30 Gold.
Salvo1AttackRareDeal 12 damage.
Retain your Hand this turn.
Scavenge1SkillUncommonExhaust a card.
Next turn, gain .
Clear all
Cards · Slay the Spire 2 · Page 5 · SlaySpireDB