Slay the Spire 2

Cards

136 / 52 Cards

NameCostTypeRarityCard text
Adaptive Strike2AttackRareDeal 18 damage.
Add a 0 copy of this card into your Discard Pile.
All for One2AttackRareDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Arsenal1PowerRareWhenever you create a card, gain 1 Strength.
Beat into Shape1AttackRareDeal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Big Bang0SkillRareDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Bombardment3AttackRareDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Buffer2PowerRarePrevent the next time you would lose HP.
Bundle of Joy1SkillRareAdd 3 random Colorless cards into your Hand.
Exhaust.
Comet0AttackRareDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Crash Landing1AttackRareDeal 21 damage to ALL enemies.
Fill your Hand with Debris.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Decisions, Decisions0SkillRareDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Defragment1PowerRareGain 1 Focus.
Dying Star1AttackRareEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Echo Form3PowerRareEthereal.
The first card you play each turn is played an extra time.
Flak Cannon2AttackRareExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Foregone Conclusion1SkillRareNext turn, put 2 cards from your Draw Pile into your Hand.
Genesis2PowerRareAt the start of your turn, gain .
Genetic Algorithm1SkillRareGain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
GUARDS!!!2SkillRareTransform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Hammer Time2PowerRareWhenever you Forge, all allies Forge as well.
Heavenly Drill0AttackRareDeal 8 damage X times.
Double X if it's 4 or more.
Heirloom Hammer2AttackRareDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Helix Drill0AttackRareDeal 3 damage for each previously spent this turn.
Hyperbeam2AttackRareDeal 28 damage to ALL enemies.
Lose 3 Focus.
I Am Invincible1SkillRareGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Ice Lance3AttackRareDeal 19 damage.
Channel 3 Frost.
Ignition1SkillRareAnother player Channels Plasma.
Exhaust.
Machine Learning1PowerRareAt the start of your turn, draw 1 additional card.
Make It So0AttackRareDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Meteor Strike5AttackRareDeal 24 damage.
Channel 3 Plasma.
Modded0SkillRareGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Monarch's Gaze2PowerRareWhenever you attack an enemy, it loses 1 Strength this turn.
Multi-Cast0SkillRareEvoke your rightmost Orb X times.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB