Slay the Spire 2

Cards

136 / 138 Cards

NameCostTypeRarityCard text
Aggression1PowerRareAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Apparition1SkillAncientEthereal.
Gain 1 Intangible.
Exhaust.
Armaments1SkillCommonGain 5 Block.
Upgrade a card in your Hand.
Ashen Strike1AttackUncommonDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Ball Lightning1AttackCommonDeal 7 damage.
Channel 1 Lightning.
Barrage1AttackCommonDeal 5 damage for each Channeled Orb.
Barricade3PowerRareBlock is not removed at the start of your turn.
Beckon1StatusStatusAt the end of your turn, if this is in your Hand,
lose 6 HP.
Biased Cognition1PowerAncientGain 4 Focus.
At the start of your turn, lose 1 Focus.
Bludgeon3AttackUncommonDeal 32 damage.
Body Slam1AttackCommonDeal damage equal to your Block.
Break1AttackAncientDeal 20 damage.
Apply 5 Vulnerable.
Breakthrough1AttackCommonLose 1 HP.
Deal 9 damage to ALL enemies.
Burning Pact1SkillUncommonExhaust 1 card.
Draw 2 cards.
Caltrops1PowerEventWhenever you are attacked, deal 3 damage back.
Capacitor1PowerUncommonGain 2 Orb Slots.
Chaos1SkillUncommonChannel 1 random Orb.
Charge Battery1SkillCommonGain 7 Block.
Next turn, gain .
Cold Snap1AttackCommonDeal 6 damage.
Channel 1 Frost.
Colossus1SkillUncommonGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Compact1SkillUncommonGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Compile Driver1AttackCommonDeal 7 damage.
Draw 1 card for each unique Orb you have.
Conflagration1AttackRareDeal 2 damage to ALL enemies 4 times.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Coolheaded1SkillCommonChannel 1 Frost.
Draw 1 card.
Corruption3PowerAncientSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Crimson Mantle1PowerRareAt the start of your turn, lose 1 HP and gain 8 Block.
Cruelty1PowerRareVulnerable enemies take an additional 25% damage.
Darkness1SkillUncommonChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Debris1StatusStatusExhaust.
Defend1SkillBasicGain 5 Block.
Defend1SkillBasicGain 5 Block.
Defragment1PowerRareGain 1 Focus.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
Dismantle1AttackUncommonDeal 8 damage.
If the enemy is Vulnerable, hits twice.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB