Slay the Spire 2
Cards



AggressionAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Power
1Power, Rare, Cost 1


ApparitionEthereal.
Gain 1 Intangible.
Exhaust.
Skill
1Skill, Ancient, Cost 1


ArmamentsGain 5 Block.
Upgrade a card in your Hand.
Skill
1Skill, Common, Cost 1


Battle TranceDraw 3 cards.
You cannot draw additional cards this turn.
Skill
0Skill, Uncommon, Cost 0


Biased CognitionGain 4 Focus.
At the start of your turn, lose 1 Focus.
Power
1Power, Ancient, Cost 1


BloodlettingLose 3 HP.
Gain
.
Skill
0Skill, Common, Cost 0


Boost AwayGain 6 Block.
Add a Dazed into your Discard Pile.
Skill
0Skill, Common, Cost 0


Boot SequenceInnate.
Gain 10 Block.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


BrandLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Skill
0Skill, Rare, Cost 0


Brightest FlameGain 
.
Draw 2 cards.
Lose 1 Max HP.
Skill
0Skill, Ancient, Cost 0


Burning PactExhaust 1 card.
Draw 2 cards.
Skill
1Skill, Uncommon, Cost 1


CapacitorGain 2 Orb Slots.
Power
1Power, Uncommon, Cost 1


CascadePlay the top X cards of your Draw Pile.
Skill
XSkill, Rare, Cost X


ChaosChannel 1 random Orb.
Skill
1Skill, Uncommon, Cost 1


Charge BatteryGain 7 Block.
Next turn, gain
.
Skill
1Skill, Common, Cost 1


ChillChannel 1 Frost for each enemy.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


ColossusGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Skill
1Skill, Uncommon, Cost 1


CompactGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Skill
1Skill, Uncommon, Cost 1


CoolantAt the start of your turn, gain 2 Block for each unique Orb you have.
Power
1Power, Rare, Cost 1


CoolheadedChannel 1 Frost.
Draw 1 card.
Skill
1Skill, Common, Cost 1


Crimson MantleAt the start of your turn, lose 1 HP and gain 8 Block.
Power
1Power, Rare, Cost 1


CrueltyVulnerable enemies take an additional 25% damage.
Power
1Power, Rare, Cost 1


DarknessChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Skill
1Skill, Uncommon, Cost 1


DefendGain 5 Block.
Skill
1Skill, Basic, Cost 1


DefendGain 5 Block.
Skill
1Skill, Basic, Cost 1


DefragmentGain 1 Focus.
Power
1Power, Rare, Cost 1


Demonic ShieldLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


DominateApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Double EnergyDouble your Energy.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Drum of BattleDraw 2 cards.
When this card is Exhausted, gain
.
Skill
1Skill, Uncommon, Cost 1


DualcastEvoke your rightmost Orb twice.
Skill
1Skill, Basic, Cost 1


Energy SurgeALL players gain 
.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Evil EyeGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Skill
1Skill, Uncommon, Cost 1


Feel No PainWhenever a card is Exhausted, gain 3 Block.
Power
1Power, Uncommon, Cost 1


Fight ThroughGain 13 Block.
Add 2 Wounds into your Discard Pile.
Skill
1Skill, Uncommon, Cost 1


Forgotten RitualIf you Exhausted a card this turn, gain 

.
Exhaust.
Skill
1Skill, Uncommon, Cost 1