Slay the Spire 2
Cards



Mind BlastInnate.
Deal damage equal to the number of cards in your Draw Pile.
Attack
1Attack, Uncommon, Cost 1


Molten FistDeal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Attack
1Attack, Common, Cost 1


Momentum StrikeDeal 10 damage.
Reduce this card's cost to 0
.
Attack
1Attack, Common, Cost 1


NostalgiaThe first Attack or Skill you play each turn is placed on top of your Draw Pile.
Power
1Power, Rare, Cost 1


One-Two PunchThis turn, your next Attack is played an extra time.
Skill
1Skill, Rare, Cost 1


PillageDeal 6 damage.
Draw cards until you draw a non-Attack card.
Attack
1Attack, Uncommon, Cost 1


Pommel StrikeDeal 9 damage.
Draw 1 card.
Attack
1Attack, Common, Cost 1


Prep TimeAt the start of your turn, gain 4 Vigor.
Power
1Power, Uncommon, Cost 1


ProwessGain 1 Strength.
Gain 1 Dexterity.
Power
1Power, Uncommon, Cost 1


RampageDeal 9 damage.
Increase this card's damage by 5 this combat.
Attack
1Attack, Uncommon, Cost 1


RuptureWhenever you lose HP on your turn, gain 1 Strength.
Power
1Power, Uncommon, Cost 1


SalvoDeal 12 damage.
Retain your Hand this turn.
Attack
1Attack, Rare, Cost 1


ScavengeExhaust a card.
Next turn, gain
.
Skill
1Skill, Uncommon, Cost 1


ScrapeDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0
.
Attack
1Attack, Uncommon, Cost 1


ScrawlDraw cards until your Hand is full.
Exhaust.
Skill
1Skill, Rare, Cost 1


Second WindExhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Skill
1Skill, Uncommon, Cost 1


Seeker StrikeDeal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Attack
1Attack, Uncommon, Cost 1


Setup StrikeDeal 7 damage.
Gain 2 Strength this turn.
Attack
1Attack, Common, Cost 1


ShatterDeal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Attack
1Attack, Rare, Cost 1


Shrug It OffGain 8 Block.
Draw 1 card.
Skill
1Skill, Common, Cost 1


Signal BoostThe next Power you play is played an additional time.
Exhaust.
Skill
1Skill, Rare, Cost 1


SkimDraw 3 cards.
Skill
1Skill, Uncommon, Cost 1


SmokestackWhenever you create a Status, deal 5 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


SpinnerAt the start of your turn, Channel 1 Glass.
Power
1Power, Rare, Cost 1


SplashChoose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Skill
1Skill, Uncommon, Cost 1


StokeExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Skill
1Skill, Rare, Cost 1


Stone ArmorGain 4 Plating.
Power
1Power, Uncommon, Cost 1


StormWhenever you play a Power, Channel 1 Lightning.
Power
1Power, Uncommon, Cost 1


StratagemWhenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Power
1Power, Uncommon, Cost 1


StrikeDeal 6 damage.
Attack
1Attack, Basic, Cost 1


StrikeDeal 6 damage.
Attack
1Attack, Basic, Cost 1


SubroutineWhenever you play a Power, gain
.
Power
1Power, Uncommon, Cost 1


Sweeping BeamDeal 6 damage to ALL enemies.
Draw 1 card.
Attack
1Attack, Common, Cost 1


Sword BoomerangDeal 3 damage to a random enemy 3 times.
Attack
1Attack, Common, Cost 1


SynchronizeGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


TankTake double damage from enemies.
Allies take half damage from enemies.
Power
1Power, Rare, Cost 1