Slay the Spire 2

Cards

145180 / 235 Cards

NameCostTypeRarityCard text
Omnislice0AttackUncommonDeal 8 damage.
Damage ALL other enemies equal to the damage dealt.
One-Two Punch1SkillRareThis turn, your next Attack is played an extra time.
Overclock0SkillUncommonDraw 2 cards.
Add a Burn into your Discard Pile.
Pact's End0AttackRareIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Panache0PowerUncommonEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panic Button0SkillUncommonGain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Perfected Strike2AttackCommonDeal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Pillage1AttackUncommonDeal 6 damage.
Draw cards until you draw a non-Attack card.
Pommel Strike1AttackCommonDeal 9 damage.
Draw 1 card.
Prep Time1PowerUncommonAt the start of your turn, gain 4 Vigor.
Primal Force0SkillRareTransform all Attacks in your Hand into Giant Rock.
Production0SkillUncommonGain .
Exhaust.
Prolong0SkillUncommonNext turn, gain Block equal to your current Block.
Exhaust.
Prowess1PowerUncommonGain 1 Strength.
Gain 1 Dexterity.
Purity0SkillUncommonRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Pyre2PowerRareGain at the start of each turn.
Rage0SkillUncommonWhenever you play an Attack this turn, gain 3 Block.
Rainbow2SkillRareChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rally2SkillRareALL players gain 12 Block.
Rampage1AttackUncommonDeal 9 damage.
Increase this card's damage by 5 this combat.
Reboot0SkillRareShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Refract3AttackUncommonDeal 9 damage twice.
Channel 2 Glass.
Rend2AttackRareDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Restlessness0SkillUncommonRetain.
If your Hand is empty, draw 2 cards and gain .
Rocket Punch2AttackUncommonDeal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Rolling Boulder3PowerRareAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Rupture1PowerUncommonWhenever you lose HP on your turn, gain 1 Strength.
Salvo1AttackRareDeal 12 damage.
Retain your Hand this turn.
Scavenge1SkillUncommonExhaust a card.
Next turn, gain .
Scrape1AttackUncommonDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Scrawl1SkillRareDraw cards until your Hand is full.
Exhaust.
Second Wind1SkillUncommonExhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Secret Technique0SkillRarePut a Skill from your Draw Pile into your Hand.
Exhaust.
Secret Weapon0SkillRarePut an Attack from your Draw Pile into your Hand.
Exhaust.
Seeker Strike1AttackUncommonDeal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Setup Strike1AttackCommonDeal 7 damage.
Gain 2 Strength this turn.
Clear all
Cards · Slay the Spire 2 · Page 5 · SlaySpireDB