Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 0 | Attack | Uncommon | Deal 8 damage. Damage ALL other enemies equal to the damage dealt. | |
| 1 | Skill | Rare | This turn, your next Attack is played an extra time. | |
| 0 | Skill | Uncommon | Draw 2 cards. Add a Burn into your Discard Pile. | |
| 0 | Attack | Rare | If you have 3 or more cards in your Exhaust Pile, deal 17 damage to ALL enemies. | |
| 0 | Power | Uncommon | Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies. | |
| 0 | Skill | Uncommon | Gain 30 Block. You cannot gain Block from cards for 2 turns. Exhaust. | |
| 2 | Attack | Common | Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”. | |
| 1 | Attack | Uncommon | Deal 6 damage. Draw cards until you draw a non-Attack card. | |
| 1 | Attack | Common | Deal 9 damage. Draw 1 card. | |
| 1 | Power | Uncommon | At the start of your turn, gain 4 Vigor. | |
| 0 | Skill | Rare | Transform all Attacks in your Hand into Giant Rock. | |
| 0 | Skill | Uncommon | Gain Exhaust. | |
| 0 | Skill | Uncommon | Next turn, gain Block equal to your current Block. Exhaust. | |
| 1 | Power | Uncommon | Gain 1 Strength. Gain 1 Dexterity. | |
| 0 | Skill | Uncommon | Retain. Exhaust up to 3 cards in your Hand. Exhaust. | |
| 2 | Power | Rare | Gain | |
| 0 | Skill | Uncommon | Whenever you play an Attack this turn, gain 3 Block. | |
| 2 | Skill | Rare | Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust. | |
| 2 | Skill | Rare | ALL players gain 12 Block. | |
| 1 | Attack | Uncommon | Deal 9 damage. Increase this card's damage by 5 this combat. | |
| 0 | Skill | Rare | Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Exhaust. | |
| 3 | Attack | Uncommon | Deal 9 damage twice. Channel 2 Glass. | |
| 2 | Attack | Rare | Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy. | |
| 0 | Skill | Uncommon | Retain. If your Hand is empty, draw 2 cards and gain | |
| 2 | Attack | Uncommon | Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 | |
| 3 | Power | Rare | At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5. | |
| 1 | Power | Uncommon | Whenever you lose HP on your turn, gain 1 Strength. | |
| 1 | Attack | Rare | Deal 12 damage. Retain your Hand this turn. | |
| 1 | Skill | Uncommon | Exhaust a card. Next turn, gain | |
| 1 | Attack | Uncommon | Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 | |
| 1 | Skill | Rare | Draw cards until your Hand is full. Exhaust. | |
| 1 | Skill | Uncommon | Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted. | |
| 0 | Skill | Rare | Put a Skill from your Draw Pile into your Hand. Exhaust. | |
| 0 | Skill | Rare | Put an Attack from your Draw Pile into your Hand. Exhaust. | |
| 1 | Attack | Uncommon | Deal 9 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand. | |
| 1 | Attack | Common | Deal 7 damage. Gain 2 Strength this turn. |