Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Rare | At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 1 | Skill | Common | Gain 5 Block. Upgrade a card in your Hand. | |
| X | Curse | Curse | Unplayable. Ethereal. Eternal. | |
| 1 | Attack | Uncommon | Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, lose 13 HP. Eternal. | |
| 1 | Attack | Common | Deal 7 damage. Channel 1 Lightning. | |
| 1 | Attack | Common | Deal 5 damage for each Channeled Orb. | |
| 3 | Power | Rare | Block is not removed at the start of your turn. | |
| 1 | Status | Status | At the end of your turn, if this is in your Hand, lose 6 HP. | |
| 3 | Attack | Uncommon | Deal 32 damage. | |
| 1 | Attack | Common | Deal damage equal to your Block. | |
| 1 | Attack | Common | Lose 1 HP. Deal 9 damage to ALL enemies. | |
| X | Status | Status | Unplayable. At the end of your turn, if this is in your Hand, take 2 damage. | |
| 1 | Skill | Uncommon | Exhaust 1 card. Draw 2 cards. | |
| X | Quest | Quest | Unplayable. Can be hatched at a Rest Site. | |
| 1 | Power | Event | Whenever you are attacked, deal 3 damage back. | |
| 1 | Power | Uncommon | Gain 2 Orb Slots. | |
| X | Skill | Rare | Play the top X cards of your Draw Pile. | |
| 1 | Skill | Uncommon | Channel 1 random Orb. | |
| 1 | Skill | Common | Gain 7 Block. Next turn, gain | |
| X | Curse | Curse | Unplayable. Ethereal. | |
| 1 | Attack | Common | Deal 6 damage. Channel 1 Frost. | |
| 1 | Skill | Uncommon | Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn. | |
| 1 | Skill | Uncommon | Gain 6 Block. Transform all Status cards in your Hand into Fuel. | |
| 1 | Attack | Common | Deal 7 damage. Draw 1 card for each unique Orb you have. | |
| 1 | Attack | Rare | Deal 2 damage to ALL enemies 4 times. | |
| 1 | Power | Rare | At the start of your turn, gain 2 Block for each unique Orb you have. | |
| 1 | Skill | Common | Channel 1 Frost. Draw 1 card. | |
| 3 | Power | Rare | At the start of your turn, add a random Power into your Hand. | |
| 1 | Power | Rare | At the start of your turn, lose 1 HP and gain 8 Block. | |
| 1 | Power | Rare | Vulnerable enemies take an additional 25% damage. | |
| X | Curse | Curse | Unplayable. Eternal. | |
| 1 | Skill | Uncommon | Channel 1 Dark. Trigger the passive ability of all Dark Orbs. | |
| X | Status | Status | Unplayable. Ethereal. | |
| 1 | Status | Status | Exhaust. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, lose 10 Gold. |