Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Skill | Basic | Evoke your rightmost Orb twice. | |
| 3 | Power | Rare | Ethereal. The first card you play each turn is played an extra time. | |
| 1 | Skill | Uncommon | ALL players gain Exhaust. | |
| 0 | Skill | Event | Reduce the cost of ALL cards in your Hand to 1 this turn. Exhaust. | |
| 2 | Curse | Curse | If this is in your Hand, it must be played before other cards. Eternal. | |
| Entrench | 2 | Skill | Event | Double your Block. |
| 1 | Skill | Uncommon | Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn. | |
| 2 | Skill | Uncommon | Gain You cannot gain additional | |
| 1 | Attack | Event | Deal 3 damage to ALL enemies 4 times. | |
| 1 | Attack | Rare | Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust. | |
| 0 | Skill | Event | Gain 5 Strength this turn. | |
| 1 | Power | Uncommon | Whenever a card is Exhausted, gain 3 Block. | |
| 2 | Power | Uncommon | The first time you play a 0 return it to your Hand. | |
| 2 | Attack | Rare | Exhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust. | |
| 2 | Attack | Uncommon | Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 Strength. | |
| 1 | Skill | Uncommon | Gain 13 Block. Add 2 Wounds into your Discard Pile. | |
| 2 | Attack | Rare | Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted. | |
| 2 | Skill | Uncommon | Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back. | |
| 1 | Attack | Common | Deal 9 damage. Gain 1 Focus this turn. | |
| X | Curse | Curse | Unplayable. Innate. Ethereal. Eternal. | |
| 1 | Skill | Uncommon | If you Exhausted a card this turn, gain Exhaust. | |
| 1 | Status | Status | Get farther away. Increase Sandpit by 1. Increase the cost of this card by 1. | |
| 0 | Attack | Uncommon | Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card. | |
| 0 | Skill | Token | Gain Draw 1 card. Exhaust. | |
| 1 | Skill | Uncommon | Channel 1 Plasma. Exhaust. | |
| 1 | Skill | Rare | Gain 1 Block. Permanently increase this card's Block by 3. Exhaust. | |
| 1 | Attack | Token | Deal 16 damage. | |
| 2 | Skill | Uncommon | Gain 6 Block. Channel 2 Frost. | |
| 1 | Skill | Uncommon | Gain 5 Block. Channel 1 Glass. | |
| 0 | Attack | Common | Deal 3 damage. If the enemy intends to attack, apply 1 Weak. | |
| X | Curse | Curse | Unplayable. Eternal. | |
| X | Curse | Curse | Unplayable. Removed from your Deck after 5 combats. | |
| 1 | Attack | Common | Deal 4 damage 3 times. Add a Slimed into your Discard Pile. | |
| 1 | Power | Uncommon | At the end of your turn, if you have Frost, deal 6 damage to ALL enemies. | |
| 1 | Skill | Common | Play the top card of your Draw Pile and Exhaust it. | |
| 1 | Attack | Common | Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile. |