Slay the Spire 2
Cards



GlassworkGain 5 Block.
Channel 1 Glass.
Skill
1Skill, Uncommon, Cost 1


Go for the EyesDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Attack
0Attack, Common, Cost 0


Grave WardenGain 8 Block.
Add a Soul into your Draw Pile.
Skill
1Skill, Common, Cost 1


GraveblastDeal 4 damage.
Put a card from your Discard Pile into your Hand.
Exhaust.
Attack
1Attack, Common, Cost 1


Gunk UpDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Attack
1Attack, Common, Cost 1


HailstormAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


HauntWhenever you play a Soul, a random enemy loses 6 HP.
Power
1Power, Uncommon, Cost 1


HavocPlay the top card of your Draw Pile and Exhaust it.
Skill
1Skill, Common, Cost 1


HeadbuttDeal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Attack
1Attack, Common, Cost 1


HemokinesisLose 2 HP.
Deal 15 damage.
Attack
1Attack, Uncommon, Cost 1


High FiveOsty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
Attack
2Attack, Uncommon, Cost 2


HologramGain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Skill
1Skill, Common, Cost 1


HotfixGain 2 Focus this turn.
Exhaust.
Skill
0Skill, Common, Cost 0


Howl from BeyondDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Attack
3Attack, Uncommon, Cost 3


Infernal BladeAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


InfernoAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


InflameGain 2 Strength.
Power
1Power, Uncommon, Cost 1


InvokeNext turn, Summon 2 and gain 
.
Skill
1Skill, Common, Cost 1


Iron WaveGain 5 Block.
Deal 5 damage.
Attack
1Attack, Common, Cost 1


IterationThe first time you draw a Status each turn, draw 2 cards.
Power
1Power, Uncommon, Cost 1


JugglingAdd a copy of the third Attack you play each turn into your Hand.
Power
1Power, Uncommon, Cost 1


LeapGain 9 Block.
Skill
1Skill, Common, Cost 1


Legion of BoneALL players Summon 6.
Exhaust.
Skill
2Skill, Uncommon, Cost 2


LethalityEthereal.
The first Attack each turn deals 50% additional damage.
Power
1Power, Uncommon, Cost 1


Lightning RodGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
Skill
1Skill, Common, Cost 1


LoopAt the start of your turn, trigger the passive ability of your rightmost Orb.
Power
1Power, Uncommon, Cost 1


MelancholyGain 13 Block.
Reduce this card's cost by
whenever ANYONE dies.
Skill
3Skill, Uncommon, Cost 3


Molten FistDeal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Attack
1Attack, Common, Cost 1


Momentum StrikeDeal 10 damage.
Reduce this card's cost to 0
.
Attack
1Attack, Common, Cost 1


Negative PulseGain 5 Block.
Apply 7 Doom to ALL enemies.
Skill
1Skill, Common, Cost 1


No EscapeApply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
Skill
1Skill, Uncommon, Cost 1


NullDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Attack
2Attack, Uncommon, Cost 2


OverclockDraw 2 cards.
Add a Burn into your Discard Pile.
Skill
0Skill, Uncommon, Cost 0


PagestormWhenever you draw an Ethereal card, draw 1 card.
Power
1Power, Uncommon, Cost 1


ParseEthereal.
Draw 3 cards.
Skill
1Skill, Uncommon, Cost 1


Perfected StrikeDeal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Attack
2Attack, Common, Cost 2