Slay the Spire 2

Cards

136 / 78 Cards

NameCostTypeRarityCard text
Adaptive Strike2AttackRareDeal 18 damage.
Add a 0 copy of this card into your Discard Pile.
Aggression1PowerRareAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
All for One2AttackRareDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Banshee's Cry9AttackRareDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Barricade3PowerRareBlock is not removed at the start of your turn.
Brand0SkillRareLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Buffer2PowerRarePrevent the next time you would lose HP.
Call of the Void1PowerRareAt the start of your turn, add 1 random card into your Hand. It gains Ethereal.
CascadeXSkillRarePlay the top X cards of your Draw Pile.
Conflagration1AttackRareDeal 2 damage to ALL enemies 4 times.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Crimson Mantle1PowerRareAt the start of your turn, lose 1 HP and gain 8 Block.
Cruelty1PowerRareVulnerable enemies take an additional 25% damage.
Dark Embrace2PowerRareWhenever a card is Exhausted,
draw 1 card.
Defragment1PowerRareGain 1 Focus.
Demesne3PowerRareEthereal.
At the start of your turn, gain and draw 1 additional card.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
Devour Life1PowerRareWhenever you play a Soul, Summon 1.
Echo Form3PowerRareEthereal.
The first card you play each turn is played an extra time.
Eidolon2SkillRareExhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
End of Days3SkillRareApply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Eradicate0AttackRareRetain.
Deal 11 damage X times.
Feed1AttackRareDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Fiend Fire2AttackRareExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Flak Cannon2AttackRareExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Genetic Algorithm1SkillRareGain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Glimpse Beyond1SkillRareALL players add 3 Souls into their Draw Pile.
Exhaust.
Hang1AttackRareDeal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Helix Drill0AttackRareDeal 3 damage for each previously spent this turn.
Hellraiser2PowerRareWhenever you draw a card containing “Strike”, it is played against a random enemy.
Hyperbeam2AttackRareDeal 28 damage to ALL enemies.
Lose 3 Focus.
Ice Lance3AttackRareDeal 19 damage.
Channel 3 Frost.
Ignition1SkillRareAnother player Channels Plasma.
Exhaust.
Impervious2SkillRareGain 30 Block.
Exhaust.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB