Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Attack | Rare | Deal 18 damage. Add a 0 | |
| 1 | Power | Rare | At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 2 | Attack | Rare | Deal 10 damage. Put ALL 0 | |
| 9 | Attack | Rare | Deal 33 damage to ALL enemies. Costs | |
| 3 | Power | Rare | Block is not removed at the start of your turn. | |
| 0 | Skill | Rare | Lose 1 HP. Exhaust 1 card. Gain 1 Strength. | |
| 2 | Power | Rare | Prevent the next time you would lose HP. | |
| 1 | Power | Rare | At the start of your turn, add 1 random card into your Hand. It gains Ethereal. | |
| X | Skill | Rare | Play the top X cards of your Draw Pile. | |
| 1 | Attack | Rare | Deal 2 damage to ALL enemies 4 times. | |
| 2 | Power | Rare | Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb. | |
| 1 | Power | Rare | At the start of your turn, gain 2 Block for each unique Orb you have. | |
| 3 | Power | Rare | At the start of your turn, add a random Power into your Hand. | |
| 1 | Power | Rare | At the start of your turn, lose 1 HP and gain 8 Block. | |
| 1 | Power | Rare | Vulnerable enemies take an additional 25% damage. | |
| 2 | Power | Rare | Whenever a card is Exhausted, draw 1 card. | |
| 1 | Power | Rare | Gain 1 Focus. | |
| 3 | Power | Rare | Ethereal. At the start of your turn, gain | |
| 3 | Power | Rare | At the start of your turn, gain 2 Strength. | |
| 1 | Power | Rare | Whenever you play a Soul, Summon 1. | |
| 3 | Power | Rare | Ethereal. The first card you play each turn is played an extra time. | |
| 2 | Skill | Rare | Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible. | |
| 3 | Skill | Rare | Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP. | |
| 0 | Attack | Rare | Retain. Deal 11 damage X times. | |
| 1 | Attack | Rare | Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust. | |
| 2 | Attack | Rare | Exhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust. | |
| 2 | Attack | Rare | Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted. | |
| 1 | Skill | Rare | Gain 1 Block. Permanently increase this card's Block by 3. Exhaust. | |
| 1 | Skill | Rare | ALL players add 3 Souls into their Draw Pile. Exhaust. | |
| 1 | Attack | Rare | Deal 10 damage. Double the damage ALL Hang cards deal to this enemy. | |
| 0 | Attack | Rare | Deal 3 damage for each | |
| 2 | Power | Rare | Whenever you draw a card containing “Strike”, it is played against a random enemy. | |
| 2 | Attack | Rare | Deal 28 damage to ALL enemies. Lose 3 Focus. | |
| 3 | Attack | Rare | Deal 19 damage. Channel 3 Frost. | |
| 1 | Skill | Rare | Another player Channels Plasma. Exhaust. | |
| 2 | Skill | Rare | Gain 30 Block. Exhaust. |