Slay the Spire 2

Cards

145180 / 361 Cards

NameCostTypeRarityCard text
Glacier2SkillUncommonGain 6 Block.
Channel 2 Frost.
Glasswork1SkillUncommonGain 5 Block.
Channel 1 Glass.
Glimmer1SkillUncommonDraw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Glimpse Beyond1SkillRareALL players add 3 Souls into their Draw Pile.
Exhaust.
Glitterstream2SkillCommonGain 11 Block.
Next turn, gain 5 Block.
Glow1SkillCommonGain .
Draw 1 card.
Next turn, draw 1 card.
Go for the Eyes0AttackCommonDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Grave Warden1SkillCommonGain 8 Block.
Add a Soul into your Draw Pile.
Graveblast1AttackCommonDeal 4 damage.
Put a card from your Discard Pile into your Hand.
Exhaust.
GUARDS!!!2SkillRareTransform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Guiding Star1AttackCommonDeal 12 damage.
Draw 2 cards.
Gunk Up1AttackCommonDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Hailstorm1PowerUncommonAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hammer Time2PowerRareWhenever you Forge, all allies Forge as well.
Hang1AttackRareDeal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Haunt1PowerUncommonWhenever you play a Soul, a random enemy loses 6 HP.
Havoc1SkillCommonPlay the top card of your Draw Pile and Exhaust it.
Headbutt1AttackCommonDeal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Heavenly Drill0AttackRareDeal 8 damage X times.
Double X if it's 4 or more.
Hegemony2AttackUncommonDeal 15 damage.
Next turn, gain .
Heirloom Hammer2AttackRareDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Helix Drill0AttackRareDeal 3 damage for each previously spent this turn.
Hellraiser2PowerRareWhenever you draw a card containing “Strike”, it is played against a random enemy.
Hemokinesis1AttackUncommonLose 2 HP.
Deal 15 damage.
Hidden Cache1SkillCommonGain .
Next turn, gain .
High Five2AttackUncommonOsty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
Hologram1SkillCommonGain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Hotfix0SkillCommonGain 2 Focus this turn.
Exhaust.
Howl from Beyond3AttackUncommonDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Hyperbeam2AttackRareDeal 28 damage to ALL enemies.
Lose 3 Focus.
I Am Invincible1SkillRareGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Ice Lance3AttackRareDeal 19 damage.
Channel 3 Frost.
Ignition1SkillRareAnother player Channels Plasma.
Exhaust.
Impervious2SkillRareGain 30 Block.
Exhaust.
Infernal Blade1SkillUncommonAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Inferno1PowerUncommonAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Clear all
Cards · Slay the Spire 2 · Page 5 · SlaySpireDB