Slay the Spire 2

Cards

3772 / 343 Cards

NameCostTypeRarityCard text
Bully0AttackUncommonDeal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Bulwark2SkillUncommonGain 12 Block.
Forge 10.
Bundle of Joy1SkillRareAdd 3 random Colorless cards into your Hand.
Exhaust.
Burning Pact1SkillUncommonExhaust 1 card.
Draw 2 cards.
Bury4AttackUncommonDeal 52 damage.
Calcify1PowerUncommonOsty's attacks deal 4 additional damage.
Call of the Void1PowerRareAt the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Capacitor1PowerUncommonGain 2 Orb Slots.
Capture Spirit1SkillUncommonEnemy loses 3 HP.
Add 3 Souls into your Draw Pile.
CascadeXSkillRarePlay the top X cards of your Draw Pile.
Celestial Might2AttackCommonDeal 6 damage 3 times.
Chaos1SkillUncommonChannel 1 random Orb.
CHARGE!!1SkillUncommonChoose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Charge Battery1SkillCommonGain 7 Block.
Next turn, gain .
Child of the Stars1PowerUncommonWhenever you spend , gain 2 Block for each spent.
Chill0SkillUncommonChannel 1 Frost for each enemy.
Exhaust.
Cinder2AttackCommonDeal 18 damage.
Exhaust 1 card at random.
Claw0AttackCommonDeal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Cleanse1SkillUncommonSummon 3.
Exhaust 1 card from your Draw Pile.
Cloak of Stars0SkillCommonGain 7 Block.
Cold Snap1AttackCommonDeal 6 damage.
Channel 1 Frost.
Collision Course0AttackCommonDeal 11 damage.
Add a Debris into your Hand.
Colossus1SkillUncommonGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Comet0AttackRareDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Compact1SkillUncommonGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Compile Driver1AttackCommonDeal 7 damage.
Draw 1 card for each unique Orb you have.
Conflagration1AttackRareDeal 2 damage to ALL enemies 4 times.
Conqueror1SkillUncommonForge 3.
Sovereign Blade deals double damage to the enemy this turn.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Convergence1SkillUncommonNext turn,
gain and .
Retain your Hand this turn.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Coolheaded1SkillCommonChannel 1 Frost.
Draw 1 card.
Cosmic Indifference1SkillCommonGain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Countdown1PowerUncommonAt the start of your turn, apply 6 Doom to a random enemy.
Crash Landing1AttackRareDeal 21 damage to ALL enemies.
Fill your Hand with Debris.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Clear all
Cards · Slay the Spire 2 · Page 2 · SlaySpireDB