Slay the Spire 2

Cards

136 / 176 Cards

NameCostTypeRarityCard text
Aggression1PowerRareAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Alignment0SkillUncommonGain .
Armaments1SkillCommonGain 5 Block.
Upgrade a card in your Hand.
Arsenal1PowerRareWhenever you create a card, gain 1 Strength.
Barricade3PowerRareBlock is not removed at the start of your turn.
Battle Trance0SkillUncommonDraw 3 cards.
You cannot draw additional cards this turn.
BEGONE!1SkillCommonChoose a card in your Hand to Transform into Minion Strike.
Big Bang0SkillRareDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Black Hole1PowerUncommonWhenever you spend or gain , deal 3 damage to ALL enemies.
Blood Wall2SkillCommonLose 2 HP.
Gain 16 Block.
Bloodletting0SkillCommonLose 3 HP.
Gain .
Boost Away0SkillCommonGain 6 Block.
Add a Dazed into your Discard Pile.
Boot Sequence0SkillUncommonInnate.
Gain 10 Block.
Exhaust.
Brand0SkillRareLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Buffer2PowerRarePrevent the next time you would lose HP.
Bulk Up2PowerUncommonLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Bulwark2SkillUncommonGain 12 Block.
Forge 10.
Bundle of Joy1SkillRareAdd 3 random Colorless cards into your Hand.
Exhaust.
Burning Pact1SkillUncommonExhaust 1 card.
Draw 2 cards.
Caltrops1PowerEventWhenever you are attacked, deal 3 damage back.
Capacitor1PowerUncommonGain 2 Orb Slots.
CascadeXSkillRarePlay the top X cards of your Draw Pile.
Chaos1SkillUncommonChannel 1 random Orb.
CHARGE!!1SkillUncommonChoose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Charge Battery1SkillCommonGain 7 Block.
Next turn, gain .
Child of the Stars1PowerUncommonWhenever you spend , gain 2 Block for each spent.
Chill0SkillUncommonChannel 1 Frost for each enemy.
Exhaust.
Cloak of Stars0SkillCommonGain 7 Block.
Colossus1SkillUncommonGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Compact1SkillUncommonGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Conqueror1SkillUncommonForge 3.
Sovereign Blade deals double damage to the enemy this turn.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Convergence1SkillUncommonNext turn,
gain and .
Retain your Hand this turn.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Coolheaded1SkillCommonChannel 1 Frost.
Draw 1 card.
Cosmic Indifference1SkillCommonGain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB