Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Rare | At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 0 | Skill | Uncommon | Gain | |
| 1 | Skill | Common | Gain 5 Block. Upgrade a card in your Hand. | |
| 1 | Power | Rare | Whenever you create a card, gain 1 Strength. | |
| 3 | Power | Rare | Block is not removed at the start of your turn. | |
| 0 | Skill | Uncommon | Draw 3 cards. You cannot draw additional cards this turn. | |
| 1 | Skill | Common | Choose a card in your Hand to Transform into Minion Strike. | |
| 0 | Skill | Rare | Draw 1 card. Gain Gain Forge 5. Exhaust. | |
| 1 | Power | Uncommon | Whenever you spend or gain | |
| 2 | Skill | Common | Lose 2 HP. Gain 16 Block. | |
| 0 | Skill | Common | Lose 3 HP. Gain | |
| 0 | Skill | Common | Gain 6 Block. Add a Dazed into your Discard Pile. | |
| 0 | Skill | Uncommon | Innate. Gain 10 Block. Exhaust. | |
| 0 | Skill | Rare | Lose 1 HP. Exhaust 1 card. Gain 1 Strength. | |
| 2 | Power | Rare | Prevent the next time you would lose HP. | |
| 2 | Power | Uncommon | Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity. | |
| 2 | Skill | Uncommon | Gain 12 Block. Forge 10. | |
| 1 | Skill | Rare | Add 3 random Colorless cards into your Hand. Exhaust. | |
| 1 | Skill | Uncommon | Exhaust 1 card. Draw 2 cards. | |
| 1 | Power | Uncommon | Gain 2 Orb Slots. | |
| X | Skill | Rare | Play the top X cards of your Draw Pile. | |
| 1 | Skill | Uncommon | Channel 1 random Orb. | |
| 1 | Skill | Uncommon | Choose 2 cards in your Draw Pile to Transform into Minion Dive Bombs. | |
| 1 | Skill | Common | Gain 7 Block. Next turn, gain | |
| 1 | Power | Uncommon | Whenever you spend | |
| 0 | Skill | Uncommon | Channel 1 Frost for each enemy. Exhaust. | |
| 0 | Skill | Common | Gain 7 Block. | |
| 1 | Skill | Uncommon | Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn. | |
| 1 | Skill | Uncommon | Gain 6 Block. Transform all Status cards in your Hand into Fuel. | |
| 1 | Skill | Uncommon | Forge 3. Sovereign Blade deals double damage to the enemy this turn. | |
| 2 | Power | Rare | Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb. | |
| 1 | Skill | Uncommon | Next turn, gain Retain your Hand this turn. | |
| 1 | Power | Rare | At the start of your turn, gain 2 Block for each unique Orb you have. | |
| 1 | Skill | Common | Channel 1 Frost. Draw 1 card. | |
| 1 | Skill | Common | Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile. | |
| 3 | Power | Rare | At the start of your turn, add a random Power into your Hand. |