Slay the Spire 2
Cards



HemokinesisLose 2 HP.
Deal 15 damage.
Attack
1Attack, Uncommon, Cost 1


Howl from BeyondDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Attack
3Attack, Uncommon, Cost 3


Infernal BladeAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


InfernoAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


InflameGain 2 Strength.
Power
1Power, Uncommon, Cost 1


IterationThe first time you draw a Status each turn, draw 2 cards.
Power
1Power, Uncommon, Cost 1


JugglingAdd a copy of the third Attack you play each turn into your Hand.
Power
1Power, Uncommon, Cost 1


LoopAt the start of your turn, trigger the passive ability of your rightmost Orb.
Power
1Power, Uncommon, Cost 1


NullDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Attack
2Attack, Uncommon, Cost 2


OverclockDraw 2 cards.
Add a Burn into your Discard Pile.
Skill
0Skill, Uncommon, Cost 0


PillageDeal 6 damage.
Draw cards until you draw a non-Attack card.
Attack
1Attack, Uncommon, Cost 1


RageWhenever you play an Attack this turn, gain 3 Block.
Skill
0Skill, Uncommon, Cost 0


RampageDeal 9 damage.
Increase this card's damage by 5 this combat.
Attack
1Attack, Uncommon, Cost 1


RefractDeal 9 damage twice.
Channel 2 Glass.
Attack
3Attack, Uncommon, Cost 3


Rocket PunchDeal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0
until played.
Attack
2Attack, Uncommon, Cost 2


RuptureWhenever you lose HP on your turn, gain 1 Strength.
Power
1Power, Uncommon, Cost 1


ScavengeExhaust a card.
Next turn, gain
.
Skill
1Skill, Uncommon, Cost 1


ScrapeDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0
.
Attack
1Attack, Uncommon, Cost 1


Second WindExhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Skill
1Skill, Uncommon, Cost 1


Shadow ShieldGain 11 Block.
Channel 1 Dark.
Skill
2Skill, Uncommon, Cost 2


SkimDraw 3 cards.
Skill
1Skill, Uncommon, Cost 1


SmokestackWhenever you create a Status, deal 5 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


SpiteDeal 5 damage.
If you lost HP this turn,
hits 2 times.
Attack
0Attack, Uncommon, Cost 0


StampedeAt the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Power
2Power, Uncommon, Cost 2


StompDeal 12 damage to ALL enemies.
Costs 1 less
for each Attack played this turn.
Attack
3Attack, Uncommon, Cost 3


Stone ArmorGain 4 Plating.
Power
1Power, Uncommon, Cost 1


StormWhenever you play a Power, Channel 1 Lightning.
Power
1Power, Uncommon, Cost 1


StrikeDeal 6 damage.
Attack
1Attack, Basic, Cost 1


StrikeDeal 6 damage.
Attack
1Attack, Basic, Cost 1


SubroutineWhenever you play a Power, gain
.
Power
1Power, Uncommon, Cost 1


SunderDeal 24 damage.
If this kills an enemy, gain

.
Attack
3Attack, Uncommon, Cost 3


SynchronizeGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


SynthesisDeal 14 damage.
The next Power you play costs 0
.
Attack
2Attack, Uncommon, Cost 2


TauntGain 7 Block.
Apply 1 Vulnerable.
Skill
1Skill, Uncommon, Cost 1


TempestChannel X Lightning.
Skill
0Skill, Uncommon, Cost 0


Tesla CoilDeal 3 damage.
Trigger all Lightning against the enemy.
Attack
0Attack, Uncommon, Cost 0