Slay the Spire 2

Cards

3772 / 171 Cards

NameCostTypeRarityCard text
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Coolheaded1SkillCommonChannel 1 Frost.
Draw 1 card.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Crimson Mantle1PowerRareAt the start of your turn, lose 1 HP and gain 8 Block.
Cruelty1PowerRareVulnerable enemies take an additional 25% damage.
Dark Embrace2PowerRareWhenever a card is Exhausted,
draw 1 card.
Darkness1SkillUncommonChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Defend1SkillBasicGain 5 Block.
Defend1SkillBasicGain 5 Block.
Defragment1PowerRareGain 1 Focus.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
Demonic Shield0SkillUncommonLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Dismantle1AttackUncommonDeal 8 damage.
If the enemy is Vulnerable, hits twice.
Dominate1SkillUncommonApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Double Energy1SkillUncommonDouble your Energy.
Exhaust.
Drum of Battle1SkillUncommonDraw 2 cards.
When this card is Exhausted, gain .
Dualcast1SkillBasicEvoke your rightmost Orb twice.
Echo Form3PowerRareEthereal.
The first card you play each turn is played an extra time.
Energy Surge1SkillUncommonALL players gain .
Exhaust.
Evil Eye1SkillUncommonGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Expect a Fight2SkillUncommonGain for each Attack in your Hand.
You cannot gain
additional this turn.
Feed1AttackRareDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Feel No Pain1PowerUncommonWhenever a card is Exhausted, gain 3 Block.
Feral2PowerUncommonThe first time you play a
0 Attack each turn,
return it to your Hand.
Fiend Fire2AttackRareExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Fight Me!2AttackUncommonDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Through1SkillUncommonGain 13 Block.
Add 2 Wounds into your Discard Pile.
Flak Cannon2AttackRareExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Flame Barrier2SkillUncommonGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Focused Strike1AttackCommonDeal 9 damage.
Gain 1 Focus this turn.
Forgotten Ritual1SkillUncommonIf you Exhausted a card this turn, gain .
Exhaust.
FTL0AttackUncommonDeal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Fusion1SkillUncommonChannel 1 Plasma.
Exhaust.
Genetic Algorithm1SkillRareGain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Glacier2SkillUncommonGain 6 Block.
Channel 2 Frost.
Clear all
Cards · Slay the Spire 2 · Page 2 · SlaySpireDB