Slay the Spire 2

Cards

3772 / 342 Cards

NameCostTypeRarityCard text
Boot Sequence0SkillUncommonInnate.
Gain 10 Block.
Exhaust.
Bouncing Flask2SkillUncommonApply 3 Poison to a random enemy 3 times.
Brand0SkillRareLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Break1AttackAncientDeal 20 damage.
Apply 5 Vulnerable.
Breakthrough1AttackCommonLose 1 HP.
Deal 9 damage to ALL enemies.
Brightest Flame0SkillAncientGain .
Draw 2 cards.
Lose 1 Max HP.
Bubble Bubble1SkillUncommonIf the enemy has Poison, apply 9 Poison.
Buffer2PowerRarePrevent the next time you would lose HP.
Bulk Up2PowerUncommonLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Bullet Time3SkillRareYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bully0AttackUncommonDeal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
BurnXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Burning Pact1SkillUncommonExhaust 1 card.
Draw 2 cards.
Burst1SkillRareThis turn, your next Skill is played an extra time.
Byrd Swoop0AttackEventDeal 14 damage.
Byrdonis EggXQuestQuestUnplayable.
Can be hatched at a Rest Site.
Calculated Gamble0SkillUncommonDiscard your Hand,
then draw that many cards.
Exhaust.
Caltrops1PowerEventWhenever you are attacked, deal 3 damage back.
Capacitor1PowerUncommonGain 2 Orb Slots.
CascadeXSkillRarePlay the top X cards of your Draw Pile.
Chaos1SkillUncommonChannel 1 random Orb.
Charge Battery1SkillCommonGain 7 Block.
Next turn, gain .
Chill0SkillUncommonChannel 1 Frost for each enemy.
Exhaust.
Cinder2AttackCommonDeal 18 damage.
Exhaust 1 card at random.
Clash0AttackEventCan only be played if every card in your Hand is an Attack.
Deal 14 damage.
Claw0AttackCommonDeal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Cloak and Dagger1SkillCommonGain 6 Block.
Add 1 Shiv into your Hand.
ClumsyXCurseCurseUnplayable.
Ethereal.
Cold Snap1AttackCommonDeal 6 damage.
Channel 1 Frost.
Colossus1SkillUncommonGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Compact1SkillUncommonGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Compile Driver1AttackCommonDeal 7 damage.
Draw 1 card for each unique Orb you have.
Conflagration1AttackRareDeal 2 damage to ALL enemies 4 times.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Coolheaded1SkillCommonChannel 1 Frost.
Draw 1 card.
Clear all
Cards · Slay the Spire 2 · Page 2 · SlaySpireDB