Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 3 | Power | Rare | Sly. Gain 1 Dexterity. Gain 4 Thorns. | |
| 1 | Power | Rare | Poison is triggered 1 additional time. | |
| 2 | Attack | Rare | Deal 18 damage. Add a 0 | |
| 0 | Skill | Rare | Gain Draw 2 cards. Exhaust. | |
| 1 | Power | Rare | Whenever you play a card, gain 1 Block. | |
| 1 | Power | Rare | At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 2 | Attack | Rare | Deal 10 damage. Put ALL 0 | |
| 2 | Skill | Ancient | Innate. Upgrade ALL your cards. Exhaust. | |
| 1 | Skill | Ancient | Ethereal. Gain 1 Intangible. Exhaust. | |
| 0 | Attack | Rare | Innate. Deal 10 damage. Apply 1 Vulnerable. Exhaust. | |
| 3 | Power | Rare | Block is not removed at the start of your turn. | |
| 2 | Attack | Basic | Deal 8 damage. Apply 2 Vulnerable. | |
| 1 | Power | Ancient | Gain 4 Focus. At the start of your turn, lose 1 Focus. | |
| 1 | Skill | Rare | Add 2 Inky Shivs into your Hand. | |
| 0 | Skill | Rare | Lose 1 HP. Exhaust 1 card. Gain 1 Strength. | |
| 1 | Attack | Ancient | Deal 20 damage. Apply 5 Vulnerable. | |
| 0 | Skill | Ancient | Gain Draw 2 cards. Lose 1 Max HP. | |
| 2 | Power | Rare | Prevent the next time you would lose HP. | |
| 3 | Skill | Rare | You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn. | |
| 1 | Skill | Rare | This turn, your next Skill is played an extra time. | |
| X | Skill | Rare | Play the top X cards of your Draw Pile. | |
| 1 | Attack | Rare | Deal 2 damage to ALL enemies 4 times. | |
| 2 | Power | Rare | Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb. | |
| 1 | Power | Rare | At the start of your turn, gain 2 Block for each unique Orb you have. | |
| 1 | Skill | Rare | Whenever you draw a card this turn, apply 2 Poison to ALL enemies. | |
| 3 | Power | Ancient | Skills cost 0 Whenever you play a Skill, Exhaust it. | |
| 3 | Power | Rare | At the start of your turn, add a random Power into your Hand. | |
| 1 | Power | Rare | At the start of your turn, lose 1 HP and gain 8 Block. | |
| 1 | Power | Rare | Vulnerable enemies take an additional 25% damage. | |
| 2 | Power | Rare | Whenever a card is Exhausted, draw 1 card. | |
| 1 | Skill | Basic | Gain 5 Block. | |
| 1 | Skill | Basic | Gain 5 Block. | |
| 1 | Skill | Basic | Gain 5 Block. | |
| 1 | Power | Rare | Gain 1 Focus. | |
| 3 | Power | Rare | At the start of your turn, gain 2 Strength. | |
| 1 | Skill | Basic | Evoke your rightmost Orb twice. |