Slay the Spire 2
Cards



Cloak and DaggerGain 6 Block.
Add 1 Shiv into your Hand.
Skill
1Skill, Common, Cost 1


ClumsyUnplayable.
Ethereal.
CurseCurse, Curse


Cold SnapDeal 6 damage.
Channel 1 Frost.
Attack
1Attack, Common, Cost 1


ColossusGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Skill
1Skill, Uncommon, Cost 1


CompactGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Skill
1Skill, Uncommon, Cost 1


Compile DriverDeal 7 damage.
Draw 1 card for each unique Orb you have.
Attack
1Attack, Common, Cost 1


ConflagrationDeal 2 damage to ALL enemies 4 times.
Attack
1Attack, Rare, Cost 1


Consuming ShadowChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Power
2Power, Rare, Cost 2


CoolantAt the start of your turn, gain 2 Block for each unique Orb you have.
Power
1Power, Rare, Cost 1


CoolheadedChannel 1 Frost.
Draw 1 card.
Skill
1Skill, Common, Cost 1


Corrosive WaveWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Skill
1Skill, Rare, Cost 1


Crimson MantleAt the start of your turn, lose 1 HP and gain 8 Block.
Power
1Power, Rare, Cost 1


CrueltyVulnerable enemies take an additional 25% damage.
Power
1Power, Rare, Cost 1


Curse of the BellUnplayable.
Eternal.
CurseCurse, Curse


Dagger SprayDeal 4 damage to ALL enemies twice.
Attack
1Attack, Common, Cost 1


Dagger ThrowDeal 9 damage.
Draw 1 card.
Discard 1 card.
Attack
1Attack, Common, Cost 1


Dark EmbraceWhenever a card is Exhausted,
draw 1 card.
Power
2Power, Rare, Cost 2


DarknessChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Skill
1Skill, Uncommon, Cost 1


DashGain 10 Block.
Deal 10 damage.
Attack
2Attack, Uncommon, Cost 2


DazedUnplayable.
Ethereal.
StatusStatus, Status


Deadly PoisonApply 5 Poison.
Skill
1Skill, Common, Cost 1


DebrisExhaust.
Status
1Status, Status, Cost 1


DebtUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
CurseCurse, Curse


DecayUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
CurseCurse, Curse


DefendGain 5 Block.
Skill
1Skill, Basic, Cost 1


DefendGain 5 Block.
Skill
1Skill, Basic, Cost 1


DefendGain 5 Block.
Skill
1Skill, Basic, Cost 1


DefragmentGain 1 Focus.
Power
1Power, Rare, Cost 1


DisintegrationAt the end of your turn, take 6 damage.
StatusStatus, Status


DismantleDeal 8 damage.
If the enemy is Vulnerable, hits twice.
Attack
1Attack, Uncommon, Cost 1- Distraction


DistractionAdd a random Skill into your Hand. It's free to play this turn.
Exhaust.
Skill
1Skill, Event, Cost 1 


Dodge and RollGain 4 Block.
Next turn, gain 4 Block.
Skill
1Skill, Common, Cost 1


DominateApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Double EnergyDouble your Energy.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


DoubtUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
CurseCurse, Curse


Drum of BattleDraw 2 cards.
When this card is Exhausted, gain
.
Skill
1Skill, Uncommon, Cost 1