Slay the Spire 2
Cards



SkimDraw 3 cards.
Skill
1Skill, Uncommon, Cost 1


SmokestackWhenever you create a Status, deal 5 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


SnakebiteRetain.
Apply 7 Poison.
Skill
2Skill, Common, Cost 2


SneakySly.
Whenever another player attacks an enemy, gain 1 Block.
Power
2Power, Rare, Cost 2


SoulDraw 2 cards.
Exhaust.
Skill
0Skill, Token, Cost 0


SpeedsterWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Power
2Power, Uncommon, Cost 2


SpinnerAt the start of your turn, Channel 1 Glass.
Power
1Power, Rare, Cost 1- Stack


StackGain Block equal to the number of cards in your Discard Pile.
Skill
1Skill, Event, Cost 1 


StampedeAt the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Power
2Power, Uncommon, Cost 2


StokeExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Skill
1Skill, Rare, Cost 1


Stone ArmorGain 4 Plating.
Power
1Power, Uncommon, Cost 1


StormWhenever you play a Power, Channel 1 Lightning.
Power
1Power, Uncommon, Cost 1


Storm of SteelDiscard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Skill
1Skill, Rare, Cost 1


SubroutineWhenever you play a Power, gain
.
Power
1Power, Uncommon, Cost 1


SupercriticalGain 4
.
Exhaust.
Skill
0Skill, Rare, Cost 0


SurvivorGain 8 Block.
Discard 1 card.
Skill
1Skill, Basic, Cost 1


SynchronizeGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


TacticianSly.
Gain
.
Skill
3Skill, Uncommon, Cost 3


TankTake double damage from enemies.
Allies take half damage from enemies.
Power
1Power, Rare, Cost 1


TauntGain 7 Block.
Apply 1 Vulnerable.
Skill
1Skill, Uncommon, Cost 1


TempestChannel X Lightning.
Skill
0Skill, Uncommon, Cost 0


ThunderWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Power
1Power, Uncommon, Cost 1


Tools of the TradeAt the start of your turn, draw 1 card and discard 1 card.
Power
1Power, Rare, Cost 1


Toric ToughnessGain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Skill
2Skill, Event, Cost 2


TrackingWeak enemies take double damage from Attacks.
Power
2Power, Rare, Cost 2


Trash to TreasureWhenever you create a Status, Channel 1 random Orb.
Power
1Power, Rare, Cost 1


TrembleApply 3 Vulnerable.
Exhaust.
Skill
1Skill, Common, Cost 1


True GritGain 7 Block.
Exhaust 1 card at random.
Skill
1Skill, Common, Cost 1


TURBOGain 
.
Add a Void into your Discard Pile.
Skill
0Skill, Common, Cost 0


UnmovableThe first time you gain Block from a card each turn, double the amount gained.
Power
2Power, Rare, Cost 2


UntouchableSly.
Gain 6 Block.
Skill
2Skill, Common, Cost 2


Up My SleeveAdd 3 Shivs into your Hand.
Reduce this card's cost by 1.
Skill
2Skill, Uncommon, Cost 2


ViciousWhenever you apply Vulnerable, draw 1 card.
Power
1Power, Uncommon, Cost 1


VoltaicChannel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Skill
3Skill, Rare, Cost 3


Well-Laid PlansAt the end of your turn, Retain up to 1 card.
Power
1Power, Uncommon, Cost 1


White NoiseAdd a random Power into your Hand. It's free to play this turn.
Exhaust.
Skill
1Skill, Uncommon, Cost 1