Slay the Spire 2
Cards



Forbidden GrimoireAt the end of combat, you may remove a card from your Deck.
Eternal.
Power
2Power, Ancient, Cost 2


Forgotten RitualIf you Exhausted a card this turn, gain 

.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


FriendshipLose 2 Strength.
Gain
at the start of each turn.
Power
1Power, Uncommon, Cost 1


FTLDeal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


FusionChannel 1 Plasma.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Genetic AlgorithmGain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Skill
1Skill, Rare, Cost 1


GlacierGain 6 Block.
Channel 2 Frost.
Skill
2Skill, Uncommon, Cost 2


GlassworkGain 5 Block.
Channel 1 Glass.
Skill
1Skill, Uncommon, Cost 1


Glimpse BeyondALL players add 3 Souls into their Draw Pile.
Exhaust.
Skill
1Skill, Rare, Cost 1


Go for the EyesDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Attack
0Attack, Common, Cost 0


Grand FinaleCan only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


Grave WardenGain 8 Block.
Add a Soul into your Draw Pile.
Skill
1Skill, Common, Cost 1


GraveblastDeal 4 damage.
Put a card from your Discard Pile into your Hand.
Exhaust.
Attack
1Attack, Common, Cost 1


Gunk UpDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Attack
1Attack, Common, Cost 1


HailstormAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Hand TrickGain 7 Block.
Add Sly to a Skill in your Hand this turn.
Skill
1Skill, Uncommon, Cost 1


HangDeal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Attack
1Attack, Rare, Cost 1


HauntWhenever you play a Soul, a random enemy loses 6 HP.
Power
1Power, Uncommon, Cost 1


HavocPlay the top card of your Draw Pile and Exhaust it.
Skill
1Skill, Common, Cost 1


HazeSly.
Apply 4 Poison to ALL enemies.
Skill
3Skill, Uncommon, Cost 3


HeadbuttDeal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Attack
1Attack, Common, Cost 1


Helix DrillDeal 3 damage for each
previously spent this turn.
Attack
0Attack, Rare, Cost 0


HellraiserWhenever you draw a card containing “Strike”, it is played against a random enemy.
Power
2Power, Rare, Cost 2


HemokinesisLose 2 HP.
Deal 15 damage.
Attack
1Attack, Uncommon, Cost 1



Skill
0


High FiveOsty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
Attack
2Attack, Uncommon, Cost 2


HologramGain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Skill
1Skill, Common, Cost 1


HotfixGain 2 Focus this turn.
Exhaust.
Skill
0Skill, Common, Cost 0


Howl from BeyondDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Attack
3Attack, Uncommon, Cost 3


HyperbeamDeal 28 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2


Ice LanceDeal 19 damage.
Channel 3 Frost.
Attack
3Attack, Rare, Cost 3


IgnitionAnother player Channels Plasma.
Exhaust.
Skill
1Skill, Rare, Cost 1


ImperviousGain 30 Block.
Exhaust.
Skill
2Skill, Rare, Cost 2


Infernal BladeAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


InfernoAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Infinite BladesAt the start of your turn, add 1 Shiv into your Hand.
Power
1Power, Uncommon, Cost 1