Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Skill | Uncommon | Gain 6 Block. Channel 2 Frost. | |
| 1 | Skill | Uncommon | Gain 5 Block. Channel 1 Glass. | |
| 0 | Attack | Common | Deal 3 damage. If the enemy intends to attack, apply 1 Weak. | |
| 0 | Attack | Rare | Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies. | |
| X | Curse | Curse | Unplayable. Eternal. | |
| X | Curse | Curse | Unplayable. Removed from your Deck after 5 combats. | |
| 1 | Attack | Common | Deal 4 damage 3 times. Add a Slimed into your Discard Pile. | |
| 1 | Power | Uncommon | At the end of your turn, if you have Frost, deal 6 damage to ALL enemies. | |
| 1 | Skill | Uncommon | Gain 7 Block. Add Sly to a Skill in your Hand this turn. | |
| 3 | Skill | Uncommon | Sly. Apply 4 Poison to ALL enemies. | |
| 0 | Attack | Rare | Deal 3 damage for each | |
| 1 | Power | Event | At the start of your turn, add a random Common card into your Hand. | |
| 0 | Skill | Uncommon | Discard 2 cards. Add 2 Shivs into your Hand. | |
| 1 | Skill | Common | Gain 3 Block. Put a card from your Discard Pile into your Hand. Exhaust. | |
| 0 | Skill | Common | Gain 2 Focus this turn. Exhaust. | |
| 2 | Attack | Rare | Deal 28 damage to ALL enemies. Lose 3 Focus. | |
| 3 | Attack | Rare | Deal 19 damage. Channel 3 Frost. | |
| 1 | Skill | Rare | Another player Channels Plasma. Exhaust. | |
| X | Status | Status | Unplayable. At the end of your turn, if this is in your Hand, take 3 damage. | |
| 1 | Power | Uncommon | At the start of your turn, add 1 Shiv into your Hand. | |
| X | Curse | Curse | Unplayable. | |
| 1 | Power | Uncommon | The first time you draw a Status each turn, draw 2 cards. | |
| 2 | Skill | Rare | Play every Shiv in your Exhaust Pile on the enemy. | |
| X | Quest | Quest | Unplayable. Unlocks a special event in the next Act. | |
| 1 | Attack | Common | Deal 3 damage. Add 2 Shivs into your Hand. | |
| 1 | Skill | Common | Gain 9 Block. | |
| 2 | Skill | Uncommon | Apply 2 Weak. Gain 11 Block. | |
| 1 | Skill | Common | Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning. | |
| 1 | Power | Uncommon | At the start of your turn, trigger the passive ability of your rightmost Orb. | |
| 0 | Skill | Token | Retain. Gain Exhaust. | |
| 1 | Power | Rare | At the start of your turn, draw 1 additional card. | |
| Mad Science | 1 | Attack | Event | ?????? |
| 0 | Skill | Rare | Enemy loses X Strength. Apply X Weak. Exhaust. | |
| 2 | Power | Rare | When you play a Skill, it gains Sly. | |
| 1 | Attack | Ancient | Deal 5 damage twice. Increase the damage of ALL Maul cards by 1 this combat. | |
| 1 | Attack | Uncommon | Deal 9 damage. Deals 4 additional damage for each card discarded this turn. |