Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 3 | Power | Rare | Sly. Gain 1 Dexterity. Gain 4 Thorns. | |
| 2 | Attack | Rare | Deal 18 damage. Add a 0 | |
| 2 | Attack | Rare | Deal 10 damage. Put ALL 0 | |
| 2 | Skill | Ancient | Innate. Upgrade ALL your cards. Exhaust. | |
| 2 | Skill | Uncommon | Apply 3 Poison to a random enemy 3 times. | |
| 2 | Power | Rare | Prevent the next time you would lose HP. | |
| 2 | Power | Uncommon | Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity. | |
| 3 | Skill | Rare | You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn. | |
| 2 | Power | Rare | Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb. | |
| 3 | Power | Ancient | Skills cost 0 Whenever you play a Skill, Exhaust it. | |
| 3 | Power | Rare | At the start of your turn, add a random Power into your Hand. | |
| 2 | Attack | Uncommon | Gain 10 Block. Deal 10 damage. | |
| 3 | Power | Rare | Ethereal. The first card you play each turn is played an extra time. | |
| 2 | Power | Rare | Whenever an Attack deals unblocked damage, apply 1 Poison. | |
| 2 | Power | Rare | Shivs now hit ALL enemies. Add 4 Shivs into your Hand. | |
| 2 | Power | Uncommon | The first time you play a 0 return it to your Hand. | |
| 2 | Attack | Rare | Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted. | |
| 2 | Skill | Uncommon | The enemy takes double attack damage from other players this turn. | |
| 2 | Power | Ancient | At the end of combat, you may remove a card from your Deck. Eternal. | |
| 2 | Skill | Uncommon | Gain 6 Block. Channel 2 Frost. | |
| 3 | Skill | Uncommon | Sly. Apply 4 Poison to ALL enemies. | |
| 2 | Attack | Rare | Deal 28 damage to ALL enemies. Lose 3 Focus. | |
| 3 | Attack | Rare | Deal 19 damage. Channel 3 Frost. | |
| 2 | Skill | Rare | Play every Shiv in your Exhaust Pile on the enemy. | |
| 2 | Skill | Uncommon | Apply 2 Weak. Gain 11 Block. | |
| 2 | Power | Rare | When you play a Skill, it gains Sly. | |
| 5 | Attack | Rare | Deal 24 damage. Channel 3 Plasma. | |
| 3 | Attack | Rare | Deal 1 damage. Deals 1 additional damage for each card drawn this combat. | |
| 3 | Skill | Rare | Choose a card. Next turn, add 3 copies of that card into your Hand. Exhaust. | |
| 2 | Attack | Uncommon | Deal 10 damage. Apply 2 Weak. Channel 1 Dark. | |
| 3 | Attack | Uncommon | Deal 15 damage. Costs 1 less | |
| 2 | Attack | Uncommon | Deal 14 damage. The next Skill you play costs 0 | |
| 2 | Attack | Common | Deal 15 damage. Next turn, draw 2 cards. | |
| 2 | Skill | Rare | Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust. | |
| 3 | Skill | Uncommon | Sly. Draw 2 cards. | |
| 3 | Attack | Uncommon | Deal 9 damage twice. Channel 2 Glass. |