Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 3 | Power | Rare | Sly. Gain 1 Dexterity. Gain 4 Thorns. | |
| 1 | Power | Rare | Poison is triggered 1 additional time. | |
| 1 | Power | Uncommon | Shivs deal 4 additional damage. | |
| 1 | Skill | Uncommon | Draw 3 cards. Discard 1 card. | |
| 2 | Attack | Rare | Deal 18 damage. Add a 0 | |
| 0 | Skill | Rare | Gain Draw 2 cards. Exhaust. | |
| 1 | Power | Rare | Whenever you play a card, gain 1 Block. | |
| 2 | Attack | Rare | Deal 10 damage. Put ALL 0 | |
| 0 | Attack | Rare | Innate. Deal 10 damage. Apply 1 Vulnerable. Exhaust. | |
| 0 | Attack | Uncommon | Innate. Deal 11 damage. Exhaust. | |
| 1 | Skill | Rare | Add 2 Inky Shivs into your Hand. | |
| 1 | Skill | Uncommon | Gain 5 Block. Block is not removed at the start of your next turn. | |
| 0 | Skill | Uncommon | Innate. Gain 10 Block. Exhaust. | |
| 2 | Skill | Uncommon | Apply 3 Poison to a random enemy 3 times. | |
| 1 | Skill | Uncommon | If the enemy has Poison, apply 9 Poison. | |
| 2 | Power | Rare | Prevent the next time you would lose HP. | |
| 2 | Power | Uncommon | Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity. | |
| 3 | Skill | Rare | You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn. | |
| 1 | Skill | Rare | This turn, your next Skill is played an extra time. | |
| 0 | Skill | Uncommon | Discard your Hand, then draw that many cards. Exhaust. | |
| 1 | Power | Uncommon | Gain 2 Orb Slots. | |
| 1 | Skill | Uncommon | Channel 1 random Orb. | |
| 0 | Skill | Uncommon | Channel 1 Frost for each enemy. Exhaust. | |
| 1 | Skill | Uncommon | Gain 6 Block. Transform all Status cards in your Hand into Fuel. | |
| 2 | Power | Rare | Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb. | |
| 1 | Power | Rare | At the start of your turn, gain 2 Block for each unique Orb you have. | |
| 1 | Skill | Rare | Whenever you draw a card this turn, apply 2 Poison to ALL enemies. | |
| 3 | Power | Rare | At the start of your turn, add a random Power into your Hand. | |
| 1 | Skill | Uncommon | Channel 1 Dark. Trigger the passive ability of all Dark Orbs. | |
| 2 | Attack | Uncommon | Gain 10 Block. Deal 10 damage. | |
| 1 | Power | Rare | Gain 1 Focus. | |
| 1 | Skill | Uncommon | Double your Energy. Exhaust. | |
| 3 | Power | Rare | Ethereal. The first card you play each turn is played an extra time. | |
| 1 | Attack | Rare | Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed. | |
| 1 | Skill | Uncommon | ALL players gain Exhaust. | |
| 2 | Power | Rare | Whenever an Attack deals unblocked damage, apply 1 Poison. |