Slay the Spire 2

Cards

145180 / 236 Cards

NameCostTypeRarityCard text
Noxious Fumes1PowerUncommonAt the start of your turn, apply 2 Poison to ALL enemies.
Null2AttackUncommonDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Omnislice0AttackUncommonDeal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Outbreak1PowerUncommonEvery 3 times you apply Poison, deal 11 damage to ALL enemies.
Overclock0SkillUncommonDraw 2 cards.
Add a Burn into your Discard Pile.
Panache0PowerUncommonEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panic Button0SkillUncommonGain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Phantom Blades1PowerUncommonShivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
Piercing Wail1SkillCommonALL enemies lose 6 Strength this turn.
Exhaust.
Pinpoint3AttackUncommonDeal 15 damage.
Costs 1 less for each Skill played this turn.
Poisoned Stab1AttackCommonDeal 6 damage.
Apply 3 Poison.
Pounce2AttackUncommonDeal 14 damage.
The next Skill you play costs 0 .
Precise Cut0AttackUncommonDeal 13 damage.
Deals 2 less damage for each other card in your Hand.
Predator2AttackCommonDeal 15 damage.
Next turn, draw 2 cards.
Prep Time1PowerUncommonAt the start of your turn, gain 4 Vigor.
Prepared0SkillCommonDraw 1 card.
Discard 1 card.
Production0SkillUncommonGain .
Exhaust.
Prolong0SkillUncommonNext turn, gain Block equal to your current Block.
Exhaust.
Prowess1PowerUncommonGain 1 Strength.
Gain 1 Dexterity.
Purity0SkillUncommonRetain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Rainbow2SkillRareChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rally2SkillRareALL players gain 12 Block.
Reboot0SkillRareShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Reflex3SkillUncommonSly.
Draw 2 cards.
Refract3AttackUncommonDeal 9 damage twice.
Channel 2 Glass.
Rend2AttackRareDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Restlessness0SkillUncommonRetain.
If your Hand is empty, draw 2 cards and gain .
Ricochet2AttackCommonSly.
Deal 3 damage to a random enemy 4 times.
Rocket Punch2AttackUncommonDeal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Rolling Boulder3PowerRareAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Salvo1AttackRareDeal 12 damage.
Retain your Hand this turn.
Scare0SkillUncommonApply 1 Weak to ALL enemies.
Exhaust.
Scavenge1SkillUncommonExhaust a card.
Next turn, gain .
Scrape1AttackUncommonDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Scrawl1SkillRareDraw cards until your Hand is full.
Exhaust.
Secret Technique0SkillRarePut a Skill from your Draw Pile into your Hand.
Exhaust.
Clear all
Cards · Slay the Spire 2 · Page 5 · SlaySpireDB