Slay the Spire 2
Cards



AccelerantPoison is triggered 1 additional time.
Power
1Power, Rare, Cost 1


AccuracyShivs deal 4 additional damage.
Power
1Power, Uncommon, Cost 1


AcrobaticsDraw 3 cards.
Discard 1 card.
Skill
1Skill, Uncommon, Cost 1


Adaptive StrikeDeal 18 damage.
Add a 0
copy of this card into your Discard Pile.
Attack
2Attack, Rare, Cost 2


AdrenalineGain
.
Draw 2 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


AfterimageWhenever you play a card, gain 1 Block.
Power
1Power, Rare, Cost 1


All for OneDeal 10 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Attack
2Attack, Rare, Cost 2


AssassinateInnate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Attack
0Attack, Rare, Cost 0


BackstabInnate.
Deal 11 damage.
Exhaust.
Attack
0Attack, Uncommon, Cost 0


BeckonAt the end of your turn, if this is in your Hand,
lose 6 HP.
Status
1Status, Status, Cost 1


Blade of InkAdd 2 Inky Shivs into your Hand.
Skill
1Skill, Rare, Cost 1


BlurGain 5 Block.
Block is not removed at the start of your next turn.
Skill
1Skill, Uncommon, Cost 1


Boot SequenceInnate.
Gain 10 Block.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Bouncing FlaskApply 3 Poison to a random enemy 3 times.
Skill
2Skill, Uncommon, Cost 2


Bubble BubbleIf the enemy has Poison, apply 9 Poison.
Skill
1Skill, Uncommon, Cost 1


BufferPrevent the next time you would lose HP.
Power
2Power, Rare, Cost 2


Bulk UpLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Power
2Power, Uncommon, Cost 2


BurstThis turn, your next Skill is played an extra time.
Skill
1Skill, Rare, Cost 1


Byrd SwoopDeal 14 damage.
Attack
0Attack, Event, Cost 0


Calculated GambleDiscard your Hand,
then draw that many cards.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


CaltropsWhenever you are attacked, deal 3 damage back.
Power
1Power, Event, Cost 1


CapacitorGain 2 Orb Slots.
Power
1Power, Uncommon, Cost 1


ChaosChannel 1 random Orb.
Skill
1Skill, Uncommon, Cost 1


ChillChannel 1 Frost for each enemy.
Exhaust.
Skill
0Skill, Uncommon, Cost 0- Clash


ClashCan only be played if every card in your Hand is an Attack.
Deal 14 damage.
Attack
0Attack, Event, Cost 0 


CompactGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Skill
1Skill, Uncommon, Cost 1


Consuming ShadowChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Power
2Power, Rare, Cost 2


CoolantAt the start of your turn, gain 2 Block for each unique Orb you have.
Power
1Power, Rare, Cost 1


Corrosive WaveWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Skill
1Skill, Rare, Cost 1


DarknessChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Skill
1Skill, Uncommon, Cost 1


DashGain 10 Block.
Deal 10 damage.
Attack
2Attack, Uncommon, Cost 2


DebrisExhaust.
Status
1Status, Status, Cost 1


DefendGain 5 Block.
Skill
1Skill, Basic, Cost 1


DefendGain 5 Block.
Skill
1Skill, Basic, Cost 1


DefragmentGain 1 Focus.
Power
1Power, Rare, Cost 1- Deprecated Card


Deprecated CardThis card was removed in a recent update.
Draw 1 card.
Remove this from your Deck.
Exhaust.
Status
0Status, Status, Cost 0