Slay the Spire 2

Cards

136 / 138 Cards

NameCostTypeRarityCard text
Abrasive3PowerRareSly.
Gain 1 Dexterity.
Gain 4 Thorns.
Accelerant1PowerRarePoison is triggered 1 additional time.
Adaptive Strike2AttackRareDeal 18 damage.
Add a 0 copy of this card into your Discard Pile.
Adrenaline0SkillRareGain .
Draw 2 cards.
Exhaust.
Afterimage1PowerRareWhenever you play a card, gain 1 Block.
Afterlife1SkillCommonSummon 6.
Exhaust.
All for One2AttackRareDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Anticipate0SkillCommonGain 2 Dexterity this turn.
Assassinate0AttackRareInnate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Backflip1SkillCommonGain 5 Block.
Draw 2 cards.
Ball Lightning1AttackCommonDeal 7 damage.
Channel 1 Lightning.
Banshee's Cry9AttackRareDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Barrage1AttackCommonDeal 5 damage for each Channeled Orb.
Beam Cell0AttackCommonDeal 3 damage.
Apply 1 Vulnerable.
Blade Dance1SkillCommonAdd 3 Shivs into your Hand.
Exhaust.
Blade of Ink1SkillRareAdd 2 Inky Shivs into your Hand.
Blight Strike1AttackCommonDeal 8 damage.
Apply Doom equal to damage dealt.
Boost Away0SkillCommonGain 6 Block.
Add a Dazed into your Discard Pile.
Buffer2PowerRarePrevent the next time you would lose HP.
Bullet Time3SkillRareYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Burst1SkillRareThis turn, your next Skill is played an extra time.
Call of the Void1PowerRareAt the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Charge Battery1SkillCommonGain 7 Block.
Next turn, gain .
Claw0AttackCommonDeal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Cloak and Dagger1SkillCommonGain 6 Block.
Add 1 Shiv into your Hand.
Cold Snap1AttackCommonDeal 6 damage.
Channel 1 Frost.
Compile Driver1AttackCommonDeal 7 damage.
Draw 1 card for each unique Orb you have.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Coolheaded1SkillCommonChannel 1 Frost.
Draw 1 card.
Corrosive Wave1SkillRareWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Dagger Spray1AttackCommonDeal 4 damage to ALL enemies twice.
Dagger Throw1AttackCommonDeal 9 damage.
Draw 1 card.
Discard 1 card.
Deadly Poison1SkillCommonApply 5 Poison.
Defile1AttackCommonEthereal.
Deal 13 damage.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB