Slay the Spire 2

Cards

3772 / 258 Cards

NameCostTypeRarityCard text
Capacitor1PowerUncommonGain 2 Orb Slots.
Capture Spirit1SkillUncommonEnemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Chaos1SkillUncommonChannel 1 random Orb.
Charge Battery1SkillCommonGain 7 Block.
Next turn, gain .
Chill0SkillUncommonChannel 1 Frost for each enemy.
Exhaust.
Claw0AttackCommonDeal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Cleanse1SkillUncommonSummon 3.
Exhaust 1 card from your Draw Pile.
Cloak and Dagger1SkillCommonGain 6 Block.
Add 1 Shiv into your Hand.
Cold Snap1AttackCommonDeal 6 damage.
Channel 1 Frost.
Compact1SkillUncommonGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Compile Driver1AttackCommonDeal 7 damage.
Draw 1 card for each unique Orb you have.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Coolheaded1SkillCommonChannel 1 Frost.
Draw 1 card.
Corrosive Wave1SkillRareWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Countdown1PowerUncommonAt the start of your turn, apply 6 Doom to a random enemy.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Dagger Spray1AttackCommonDeal 4 damage to ALL enemies twice.
Dagger Throw1AttackCommonDeal 9 damage.
Draw 1 card.
Discard 1 card.
Danse Macabre1PowerUncommonWhenever you play a card that costs or more, gain 4 Block.
Darkness1SkillUncommonChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Dash2AttackUncommonGain 10 Block.
Deal 10 damage.
Deadly Poison1SkillCommonApply 5 Poison.
Death March1AttackUncommonDeal 8 damage.
Deals 4 additional damage for each card drawn during your turn.
Deathbringer2SkillUncommonApply 21 Doom and 1 Weak to ALL enemies.
Death's Door1SkillUncommonGain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
Debilitate1AttackUncommonDeal 10 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.
Defend1SkillBasicGain 5 Block.
Defend1SkillBasicGain 5 Block.
Defend1SkillBasicGain 5 Block.
Defile1AttackCommonEthereal.
Deal 13 damage.
Deflect0SkillCommonGain 4 Block.
Defragment1PowerRareGain 1 Focus.
Defy1SkillCommonEthereal.
Gain 6 Block.
Apply 1 Weak.
Delay2SkillUncommonGain 11 Block.
Next turn,
gain .
Demesne3PowerRareEthereal.
At the start of your turn, gain and draw 1 additional card.
Clear all
Cards · Slay the Spire 2 · Page 2 · SlaySpireDB