Slay the Spire 2

Cards

109144 / 343 Cards

NameCostTypeRarityCard text
Enthralled2CurseCurseIf this is in your Hand, it must be played before other cards.
Eternal.
Entrench2SkillEventDouble your Block.
Envenom2PowerRareWhenever an Attack deals unblocked damage, apply 1 Poison.
Escape Plan0SkillUncommonDraw 1 card.
If you draw a Skill, gain 3 Block.
Expertise1SkillUncommonDraw cards until you have 6 in your Hand.
Expose0SkillUncommonRemove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Exterminate1AttackEventDeal 3 damage to ALL enemies 4 times.
Falling Star0AttackBasicDeal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Fan of Knives2PowerRareShivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Feeding Frenzy0SkillEventGain 5 Strength this turn.
Feral2PowerUncommonThe first time you play a
0 Attack each turn,
return it to your Hand.
Fight Through1SkillUncommonGain 13 Block.
Add 2 Wounds into your Discard Pile.
Finisher1AttackUncommonDeal 6 damage for each Attack already played this turn.
Flak Cannon2AttackRareExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Flanking2SkillUncommonThe enemy takes double attack damage from other players this turn.
Flechettes1AttackUncommonDeal 5 damage for each Skill in your Hand.
Flick-Flack1AttackCommonSly.
Deal 6 damage to ALL enemies.
Focused Strike1AttackCommonDeal 9 damage.
Gain 1 Focus this turn.
FollyXCurseCurseUnplayable.
Innate.
Ethereal.
Eternal.
Footwork1PowerUncommonGain 2 Dexterity.
Forbidden Grimoire2PowerAncientAt the end of combat, you may remove a card from your Deck.
Eternal.
Foregone Conclusion1SkillRareNext turn, put 2 cards from your Draw Pile into your Hand.
Frantic Escape1StatusStatusGet farther away.
Increase Sandpit by 1.
Increase the cost of this card by 1.
FTL0AttackUncommonDeal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Fuel0SkillTokenGain .
Draw 1 card.
Exhaust.
Furnace1PowerUncommonAt the start of your turn, Forge 5.
Fusion1SkillUncommonChannel 1 Plasma.
Exhaust.
Gamma Blast0AttackUncommonDeal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Gather Light1SkillCommonGain 8 Block.
Gain .
Genesis2PowerRareAt the start of your turn, gain .
Genetic Algorithm1SkillRareGain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Giant Rock1AttackTokenDeal 16 damage.
Glacier2SkillUncommonGain 6 Block.
Channel 2 Frost.
Glasswork1SkillUncommonGain 5 Block.
Channel 1 Glass.
Glimmer1SkillUncommonDraw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Glitterstream2SkillCommonGain 11 Block.
Next turn, gain 5 Block.
Clear all
Cards · Slay the Spire 2 · Page 4 · SlaySpireDB