Slay the Spire 2
Cards



AdrenalineGain
.
Draw 2 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


Blade of InkAdd 2 Inky Shivs into your Hand.
Skill
1Skill, Rare, Cost 1


Bullet TimeYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Skill
3Skill, Rare, Cost 3


BurstThis turn, your next Skill is played an extra time.
Skill
1Skill, Rare, Cost 1


Corrosive WaveWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Skill
1Skill, Rare, Cost 1


Genetic AlgorithmGain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Skill
1Skill, Rare, Cost 1


IgnitionAnother player Channels Plasma.
Exhaust.
Skill
1Skill, Rare, Cost 1


Knife TrapPlay every Shiv in your Exhaust Pile on the enemy.
Skill
2Skill, Rare, Cost 2


MalaiseEnemy loses X Strength. Apply X Weak.
Exhaust.
Skill
0Skill, Rare, Cost 0


ModdedGain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Skill
0Skill, Rare, Cost 0


Multi-CastEvoke your rightmost Orb X times.
Skill
0Skill, Rare, Cost 0


NightmareChoose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Skill
3Skill, Rare, Cost 3


RainbowChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Skill
2Skill, Rare, Cost 2


RebootShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Skill
0Skill, Rare, Cost 0


Shadow StepDiscard your Hand.
Next turn, Attacks deal double damage.
Skill
1Skill, Rare, Cost 1


ShadowmeldDouble your Block gain this turn.
Skill
1Skill, Rare, Cost 1


Signal BoostThe next Power you play is played an additional time.
Exhaust.
Skill
1Skill, Rare, Cost 1


Storm of SteelDiscard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Skill
1Skill, Rare, Cost 1


SupercriticalGain 4
.
Exhaust.
Skill
0Skill, Rare, Cost 0


VoltaicChannel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Skill
3Skill, Rare, Cost 3