Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Skill | Uncommon | Gain 1 Strength. ALL enemies lose 1 Strength. | |
| 0 | Skill | Uncommon | Retain. If your Hand is empty, draw 2 cards and gain | |
| 2 | Attack | Common | Sly. Deal 3 damage to a random enemy 4 times. | |
| 0 | Attack | Uncommon | Osty deals 4 damage. Whenever you play a card that costs | |
| 1 | Attack | Event | Deal 7 damage to a random enemy twice. | |
| 2 | Attack | Uncommon | Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 | |
| 3 | Power | Rare | At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5. | |
| 0 | Skill | Uncommon | Gain 9 Exhaust. | |
| 1 | Power | Rare | At the end of combat, gain 30 Gold. | |
| 1 | Power | Uncommon | Whenever you lose HP on your turn, gain 1 Strength. | |
| 1 | Skill | Rare | Retain. If Osty is alive, he dies and you gain Block equal to double his Max HP. | |
| 1 | Attack | Rare | Deal 12 damage. Retain your Hand this turn. | |
| 0 | Skill | Uncommon | Apply 1 Weak to ALL enemies. Exhaust. | |
| 1 | Skill | Uncommon | Exhaust a card. Next turn, gain | |
| 1 | Skill | Common | Apply 13 Doom. Draw 1 card. | |
| 1 | Attack | Uncommon | Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 | |
| 1 | Skill | Rare | Draw cards until your Hand is full. Exhaust. | |
| 1 | Attack | Common | Deal 9 damage. Add Ethereal to a card in your Hand. | |
| 1 | Skill | Rare | Ethereal. Transform a card in your Draw Pile into Soul. | |
| 1 | Skill | Uncommon | Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted. | |
| 0 | Skill | Rare | Put a Skill from your Draw Pile into your Hand. Exhaust. | |
| 0 | Skill | Rare | Put an Attack from your Draw Pile into your Hand. Exhaust. | |
| 1 | Attack | Uncommon | Deal 9 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand. | |
| 1 | Power | Rare | Forge 7. Sovereign Blade now deals damage to ALL enemies. | |
| 2 | Power | Rare | At the start of your turn, add 1 Sweeping Gaze into your Hand. | |
| 3 | Power | Rare | Whenever you play a card, deal 4 damage to a random enemy. | |
| 1 | Attack | Common | Deal 7 damage. Gain 2 Strength this turn. | |
| 2 | Attack | Rare | Deal 7 damage to ALL enemies 7 times. | |
| 2 | Attack | Uncommon | Deal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile. | |
| 2 | Skill | Uncommon | Gain 11 Block. Channel 1 Dark. | |
| 1 | Skill | Rare | Discard your Hand. Next turn, Attacks deal double damage. | |
| 1 | Skill | Rare | Double your Block gain this turn. | |
| 0 | Skill | Rare | Lose 2 Strength. Enemy loses 2 Strength. Exhaust. | |
| 1 | Attack | Rare | Deal 7 damage to ALL enemies. Evoke all of your Orbs twice. | |
| 1 | Attack | Uncommon | Deal 8 damage. Gain Put this card on top of your Draw Pile. | |
| 0 | Attack | Token | Deal 4 damage. Exhaust. |