Slay the Spire 2

Cards

181216 / 484 Cards

NameCostTypeRarityCard text
Flechettes1AttackUncommonDeal 5 damage for each Skill in your Hand.
Flick-Flack1AttackCommonSly.
Deal 6 damage to ALL enemies.
Focused Strike1AttackCommonDeal 9 damage.
Gain 1 Focus this turn.
FollyXCurseCurseUnplayable.
Innate.
Ethereal.
Eternal.
Footwork1PowerUncommonGain 2 Dexterity.
Foregone Conclusion1SkillRareNext turn, put 2 cards from your Draw Pile into your Hand.
Forgotten Ritual1SkillUncommonIf you Exhausted a card this turn, gain .
Exhaust.
Frantic Escape1StatusStatusGet farther away.
Increase Sandpit by 1.
Increase the cost of this card by 1.
Friendship1PowerUncommonLose 2 Strength.
Gain at the start of each turn.
FTL0AttackUncommonDeal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Fuel0SkillTokenGain .
Draw 1 card.
Exhaust.
Furnace1PowerUncommonAt the start of your turn, Forge 5.
Fusion1SkillUncommonChannel 1 Plasma.
Exhaust.
Gamma Blast0AttackUncommonDeal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Gang Up1AttackUncommonDeal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Gather Light1SkillCommonGain 8 Block.
Gain .
Genetic Algorithm1SkillRareGain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Giant Rock1AttackTokenDeal 16 damage.
Glasswork1SkillUncommonGain 5 Block.
Channel 1 Glass.
Glimmer1SkillUncommonDraw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Glimpse Beyond1SkillRareALL players add 3 Souls into their Draw Pile.
Exhaust.
Glow1SkillCommonGain .
Draw 1 card.
Next turn, draw 1 card.
Go for the Eyes0AttackCommonDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Gold Axe1AttackRareDeal damage equal to the number of cards played this combat.
Grand Finale0AttackRareCan only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Grave Warden1SkillCommonGain 8 Block.
Add a Soul into your Draw Pile.
Graveblast1AttackCommonDeal 4 damage.
Put a card from your Discard Pile into your Hand.
Exhaust.
GreedXCurseCurseUnplayable.
Eternal.
Guiding Star1AttackCommonDeal 12 damage.
Draw 2 cards.
GuiltyXCurseCurseUnplayable.
Removed from your Deck after 5 combats.
Gunk Up1AttackCommonDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Hailstorm1PowerUncommonAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hand Trick1SkillUncommonGain 7 Block.
Add Sly to a Skill in your Hand this turn.
Hang1AttackRareDeal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Haunt1PowerUncommonWhenever you play a Soul, a random enemy loses 6 HP.
Havoc1SkillCommonPlay the top card of your Draw Pile and Exhaust it.
Clear all
Cards · Slay the Spire 2 · Page 6 · SlaySpireDB