Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Rare | Poison is triggered 1 additional time. | |
| 1 | Power | Uncommon | Shivs deal 4 additional damage. | |
| 1 | Power | Rare | Whenever you play a card, gain 1 Block. | |
| 1 | Power | Rare | At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 1 | Power | Rare | Whenever you create a card, gain 1 Strength. | |
| 1 | Power | Uncommon | Every 10 cards you draw, gain | |
| 1 | Power | Rare | Whenever you gain Block on your turn, other players gain half that much Block. | |
| 1 | Power | Ancient | Gain 4 Focus. At the start of your turn, lose 1 Focus. | |
| 1 | Power | Uncommon | Whenever you spend or gain | |
| 1 | Power | Uncommon | Osty's attacks deal 4 additional damage. | |
| 1 | Power | Rare | At the start of your turn, add 1 random card into your Hand. It gains Ethereal. | |
| 1 | Power | Event | Whenever you are attacked, deal 3 damage back. | |
| 1 | Power | Uncommon | Gain 2 Orb Slots. | |
| 1 | Power | Uncommon | Whenever you spend | |
| 1 | Power | Rare | At the start of your turn, gain 2 Block for each unique Orb you have. | |
| 1 | Power | Uncommon | At the start of your turn, apply 6 Doom to a random enemy. | |
| 1 | Power | Rare | At the start of your turn, lose 1 HP and gain 8 Block. | |
| 1 | Power | Rare | Vulnerable enemies take an additional 25% damage. | |
| 1 | Power | Uncommon | Whenever you play a card that costs | |
| 1 | Power | Rare | Gain 1 Focus. | |
| 1 | Power | Rare | Whenever you play a Soul, Summon 1. | |
| 1 | Power | Rare | At the start of your turn, Transform 1 card in your Hand. | |
| 1 | Power | Uncommon | Gain an additional 4 Block from Defend cards. | |
| 1 | Power | Uncommon | Whenever a card is Exhausted, gain 3 Block. | |
| 1 | Power | Uncommon | Gain 2 Dexterity. | |
| 1 | Power | Uncommon | Lose 2 Strength. Gain | |
| 1 | Power | Uncommon | At the start of your turn, Forge 5. | |
| 1 | Power | Uncommon | At the end of your turn, if you have Frost, deal 6 damage to ALL enemies. | |
| 1 | Power | Uncommon | Whenever you play a Soul, a random enemy loses 6 HP. | |
| 1 | Power | Event | At the start of your turn, add a random Common card into your Hand. | |
| 1 | Power | Uncommon | At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies. | |
| 1 | Power | Uncommon | At the start of your turn, add 1 Shiv into your Hand. | |
| 1 | Power | Uncommon | Gain 2 Strength. | |
| 1 | Power | Uncommon | The first time you draw a Status each turn, draw 2 cards. | |
| 1 | Power | Uncommon | Add a copy of the third Attack you play each turn into your Hand. | |
| 1 | Power | Uncommon | Ethereal. The first Attack each turn deals 50% additional damage. |