Slay the Spire 2

Cards

136 / 180 Cards

NameCostTypeRarityCard text
Accelerant1PowerRarePoison is triggered 1 additional time.
Adaptive Strike2AttackRareDeal 18 damage.
Add a 0 copy of this card into your Discard Pile.
Afterimage1PowerRareWhenever you play a card, gain 1 Block.
Afterlife1SkillCommonSummon 6.
Exhaust.
Aggression1PowerRareAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Alchemize1SkillRareProcure a random potion.
Exhaust.
All for One2AttackRareDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Anointed1SkillRarePut every Rare card from your Draw Pile into your Hand.
Exhaust.
Armaments1SkillCommonGain 5 Block.
Upgrade a card in your Hand.
Arsenal1PowerRareWhenever you create a card, gain 1 Strength.
Backflip1SkillCommonGain 5 Block.
Draw 2 cards.
Ball Lightning1AttackCommonDeal 7 damage.
Channel 1 Lightning.
Barrage1AttackCommonDeal 5 damage for each Channeled Orb.
Beacon of Hope1PowerRareWhenever you gain Block on your turn, other players gain half that much Block.
Beat into Shape1AttackRareDeal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
BEGONE!1SkillCommonChoose a card in your Hand to Transform into Minion Strike.
Blade Dance1SkillCommonAdd 3 Shivs into your Hand.
Exhaust.
Blade of Ink1SkillRareAdd 2 Inky Shivs into your Hand.
Blight Strike1AttackCommonDeal 8 damage.
Apply Doom equal to damage dealt.
Blood Wall2SkillCommonLose 2 HP.
Gain 16 Block.
Body Slam1AttackCommonDeal damage equal to your Block.
Breakthrough1AttackCommonLose 1 HP.
Deal 9 damage to ALL enemies.
Buffer2PowerRarePrevent the next time you would lose HP.
Bundle of Joy1SkillRareAdd 3 random Colorless cards into your Hand.
Exhaust.
Burst1SkillRareThis turn, your next Skill is played an extra time.
Call of the Void1PowerRareAt the start of your turn, add 1 random card into your Hand. It gains Ethereal.
CascadeXSkillRarePlay the top X cards of your Draw Pile.
Celestial Might2AttackCommonDeal 6 damage 3 times.
Charge Battery1SkillCommonGain 7 Block.
Next turn, gain .
Cinder2AttackCommonDeal 18 damage.
Exhaust 1 card at random.
Cloak and Dagger1SkillCommonGain 6 Block.
Add 1 Shiv into your Hand.
Cold Snap1AttackCommonDeal 6 damage.
Channel 1 Frost.
Compile Driver1AttackCommonDeal 7 damage.
Draw 1 card for each unique Orb you have.
Conflagration1AttackRareDeal 2 damage to ALL enemies 4 times.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB