Slay the Spire 2

Cards

145180 / 369 Cards

NameCostTypeRarityCard text
Forgotten Ritual1SkillUncommonIf you Exhausted a card this turn, gain .
Exhaust.
Frantic Escape1StatusStatusGet farther away.
Increase Sandpit by 1.
Increase the cost of this card by 1.
Friendship1PowerUncommonLose 2 Strength.
Gain at the start of each turn.
Furnace1PowerUncommonAt the start of your turn, Forge 5.
Fusion1SkillUncommonChannel 1 Plasma.
Exhaust.
Gang Up1AttackUncommonDeal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Gather Light1SkillCommonGain 8 Block.
Gain .
Genetic Algorithm1SkillRareGain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Giant Rock1AttackTokenDeal 16 damage.
Glasswork1SkillUncommonGain 5 Block.
Channel 1 Glass.
Glimmer1SkillUncommonDraw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Glimpse Beyond1SkillRareALL players add 3 Souls into their Draw Pile.
Exhaust.
Glow1SkillCommonGain .
Draw 1 card.
Next turn, draw 1 card.
Gold Axe1AttackRareDeal damage equal to the number of cards played this combat.
Grave Warden1SkillCommonGain 8 Block.
Add a Soul into your Draw Pile.
Graveblast1AttackCommonDeal 4 damage.
Put a card from your Discard Pile into your Hand.
Exhaust.
GreedXCurseCurseUnplayable.
Eternal.
Guiding Star1AttackCommonDeal 12 damage.
Draw 2 cards.
GuiltyXCurseCurseUnplayable.
Removed from your Deck after 5 combats.
Gunk Up1AttackCommonDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Hailstorm1PowerUncommonAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Hand Trick1SkillUncommonGain 7 Block.
Add Sly to a Skill in your Hand this turn.
Hang1AttackRareDeal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Haunt1PowerUncommonWhenever you play a Soul, a random enemy loses 6 HP.
Havoc1SkillCommonPlay the top card of your Draw Pile and Exhaust it.
Haze3SkillUncommonSly.
Apply 4 Poison to ALL enemies.
Headbutt1AttackCommonDeal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Hello World1PowerEventAt the start of your turn, add a random Common card into your Hand.
Hemokinesis1AttackUncommonLose 2 HP.
Deal 15 damage.
Hidden Cache1SkillCommonGain .
Next turn, gain .
Hidden Gem1SkillRareA random card without Replay in your Draw Pile gains Replay 2.
Hologram1SkillCommonGain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Howl from Beyond3AttackUncommonDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Huddle Up1SkillUncommonALL players draw 2 cards.
Exhaust.
I Am Invincible1SkillRareGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Ice Lance3AttackRareDeal 19 damage.
Channel 3 Frost.
Clear all
Cards · Slay the Spire 2 · Page 5 · SlaySpireDB