Slay the Spire 2

Cards

136 / 158 Cards

NameCostTypeRarityCard text
Abrasive3PowerRareSly.
Gain 1 Dexterity.
Gain 4 Thorns.
Accelerant1PowerRarePoison is triggered 1 additional time.
Afterimage1PowerRareWhenever you play a card, gain 1 Block.
Afterlife1SkillCommonSummon 6.
Exhaust.
Aggression1PowerRareAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Alchemize1SkillRareProcure a random potion.
Exhaust.
Anointed1SkillRarePut every Rare card from your Draw Pile into your Hand.
Exhaust.
Armaments1SkillCommonGain 5 Block.
Upgrade a card in your Hand.
Arsenal1PowerRareWhenever you create a card, gain 1 Strength.
Backflip1SkillCommonGain 5 Block.
Draw 2 cards.
Ball Lightning1AttackCommonDeal 7 damage.
Channel 1 Lightning.
Banshee's Cry9AttackRareDeal 33 damage to ALL enemies.
Costs less for each Ethereal card played this combat.
Barrage1AttackCommonDeal 5 damage for each Channeled Orb.
Barricade3PowerRareBlock is not removed at the start of your turn.
Beacon of Hope1PowerRareWhenever you gain Block on your turn, other players gain half that much Block.
Beat Down3SkillRarePlay 3 random Attacks from your Discard Pile.
Beat into Shape1AttackRareDeal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
BEGONE!1SkillCommonChoose a card in your Hand to Transform into Minion Strike.
Blade Dance1SkillCommonAdd 3 Shivs into your Hand.
Exhaust.
Blade of Ink1SkillRareAdd 2 Inky Shivs into your Hand.
Blight Strike1AttackCommonDeal 8 damage.
Apply Doom equal to damage dealt.
Body Slam1AttackCommonDeal damage equal to your Block.
Bombardment3AttackRareDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Breakthrough1AttackCommonLose 1 HP.
Deal 9 damage to ALL enemies.
Bullet Time3SkillRareYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bundle of Joy1SkillRareAdd 3 random Colorless cards into your Hand.
Exhaust.
Burst1SkillRareThis turn, your next Skill is played an extra time.
Calamity3PowerRareWhenever you play an Attack, add a random Attack into your Hand.
Call of the Void1PowerRareAt the start of your turn, add 1 random card into your Hand. It gains Ethereal.
CascadeXSkillRarePlay the top X cards of your Draw Pile.
Charge Battery1SkillCommonGain 7 Block.
Next turn, gain .
Cloak and Dagger1SkillCommonGain 6 Block.
Add 1 Shiv into your Hand.
Cold Snap1AttackCommonDeal 6 damage.
Channel 1 Frost.
Compile Driver1AttackCommonDeal 7 damage.
Draw 1 card for each unique Orb you have.
Conflagration1AttackRareDeal 2 damage to ALL enemies 4 times.
Coolant1PowerRareAt the start of your turn, gain 2 Block for each unique Orb you have.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB