Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Rare | Poison is triggered 1 additional time. | |
| 1 | Power | Rare | Whenever you play a card, gain 1 Block. | |
| 1 | Power | Rare | At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 1 | Skill | Rare | Procure a random potion. Exhaust. | |
| 1 | Skill | Rare | Put every Rare card from your Draw Pile into your Hand. Exhaust. | |
| 1 | Power | Rare | Whenever you create a card, gain 1 Strength. | |
| 1 | Power | Rare | Whenever you gain Block on your turn, other players gain half that much Block. | |
| 1 | Attack | Rare | Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn. | |
| 1 | Skill | Rare | Add 2 Inky Shivs into your Hand. | |
| 1 | Skill | Rare | Add 3 random Colorless cards into your Hand. Exhaust. | |
| 1 | Skill | Rare | This turn, your next Skill is played an extra time. | |
| 1 | Power | Rare | At the start of your turn, add 1 random card into your Hand. It gains Ethereal. | |
| X | Skill | Rare | Play the top X cards of your Draw Pile. | |
| 1 | Attack | Rare | Deal 2 damage to ALL enemies 4 times. | |
| 1 | Power | Rare | At the start of your turn, gain 2 Block for each unique Orb you have. | |
| 1 | Skill | Rare | Whenever you draw a card this turn, apply 2 Poison to ALL enemies. | |
| 1 | Attack | Rare | Deal 21 damage to ALL enemies. Fill your Hand with Debris. | |
| 1 | Power | Rare | At the start of your turn, lose 1 HP and gain 8 Block. | |
| 1 | Power | Rare | Vulnerable enemies take an additional 25% damage. | |
| 1 | Power | Rare | Gain 1 Focus. | |
| 1 | Power | Rare | Whenever you play a Soul, Summon 1. | |
| 1 | Attack | Rare | Ethereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn. | |
| 1 | Attack | Rare | Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed. | |
| 1 | Power | Rare | At the start of your turn, Transform 1 card in your Hand. | |
| 1 | Attack | Rare | Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust. | |
| 1 | Skill | Rare | Next turn, put 2 cards from your Draw Pile into your Hand. | |
| 1 | Skill | Rare | Gain 1 Block. Permanently increase this card's Block by 3. Exhaust. | |
| 1 | Skill | Rare | ALL players add 3 Souls into their Draw Pile. Exhaust. | |
| 1 | Attack | Rare | Deal damage equal to the number of cards played this combat. | |
| 1 | Attack | Rare | Deal 10 damage. Double the damage ALL Hang cards deal to this enemy. | |
| 1 | Skill | Rare | A random card without Replay in your Draw Pile gains Replay 2. | |
| 1 | Skill | Rare | Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it. | |
| 1 | Skill | Rare | Another player Channels Plasma. Exhaust. | |
| 1 | Power | Rare | At the start of your turn, draw 1 additional card. | |
| 1 | Skill | Rare | Gain Block equal to the Block on another player. Exhaust. | |
| 1 | Power | Rare | Gain 8 Plating. |