Slay the Spire 2

Cards

136 / 38 Cards

NameCostTypeRarityCard text
Adaptive Strike2AttackRareDeal 18 damage.
Add a 0 copy of this card into your Discard Pile.
All for One2AttackRareDeal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Buffer2PowerRarePrevent the next time you would lose HP.
Consuming Shadow2PowerRareChannel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Dark Embrace2PowerRareWhenever a card is Exhausted,
draw 1 card.
Eidolon2SkillRareExhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Envenom2PowerRareWhenever an Attack deals unblocked damage, apply 1 Poison.
Fan of Knives2PowerRareShivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Fiend Fire2AttackRareExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Flak Cannon2AttackRareExhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Genesis2PowerRareAt the start of your turn, gain .
GUARDS!!!2SkillRareTransform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Hammer Time2PowerRareWhenever you Forge, all allies Forge as well.
Hand of Greed2AttackRareDeal 20 damage.
If Fatal, gain 20 Gold.
Heirloom Hammer2AttackRareDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Hellraiser2PowerRareWhenever you draw a card containing “Strike”, it is played against a random enemy.
Hyperbeam2AttackRareDeal 28 damage to ALL enemies.
Lose 3 Focus.
Impervious2SkillRareGain 30 Block.
Exhaust.
Juggernaut2PowerRareWhenever you gain Block, deal 6 damage to a random enemy.
Knife Trap2SkillRarePlay every Shiv in your Exhaust Pile on the enemy.
Master Planner2PowerRareWhen you play a Skill, it gains Sly.
Mayhem2PowerRareAt the start of your turn, play the top card of your Draw Pile.
Monarch's Gaze2PowerRareWhenever you attack an enemy, it loses 1 Strength this turn.
Necro Mastery2PowerRareSummon 5.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Not Yet2SkillRareHeal 10 HP.
Exhaust.
Pyre2PowerRareGain at the start of each turn.
Rainbow2SkillRareChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rally2SkillRareALL players gain 12 Block.
Rend2AttackRareDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Sentry Mode2PowerRareAt the start of your turn, add 1 Sweeping Gaze into your Hand.
Seven Stars2AttackRareDeal 7 damage to ALL enemies 7 times.
Sneaky2PowerRareSly.
Whenever another player attacks an enemy, gain 1 Block.
Sword Sage2PowerRareSovereign Blade gains Replay 1.
Tear Asunder2AttackRareDeal 5 damage.
Hits an additional time for each time you lost HP this combat.
The Scythe2AttackRareDeal 13 damage.
Permanently increase this card's damage by 4.
Exhaust.
Time's Up2AttackRareDeal damage equal to the enemy's Doom.
Exhaust.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB