Slay the Spire 2

Cards

325360 / 478 Cards

NameCostTypeRarityCard text
Quasar0SkillUncommonChoose 1 of 3 random Colorless cards to add into your Hand.
Radiate0AttackUncommonDeal 3 damage to ALL enemies for each gained this turn.
Rage0SkillUncommonWhenever you play an Attack this turn, gain 3 Block.
Rainbow2SkillRareChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Rally2SkillRareALL players gain 12 Block.
Rampage1AttackUncommonDeal 9 damage.
Increase this card's damage by 5 this combat.
Rattle1AttackUncommonOsty deals 7 damage.
Hits an additional time for each other time he has attacked this turn.
Reanimate3SkillRareSummon 20.
Exhaust.
Reaper Form3PowerRareWhenever Attacks deal damage, apply that much Doom.
Reboot0SkillRareShuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Rebound1AttackEventDeal 9 damage.
Put the next card you play this turn on top of your Draw Pile.
Reflect1SkillUncommonGain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Reflex3SkillUncommonSly.
Draw 2 cards.
Refract3AttackUncommonDeal 9 damage twice.
Channel 2 Glass.
RegretXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
Relax3SkillAncientGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Rend2AttackRareDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Resonance1SkillUncommonGain 1 Strength. ALL enemies lose 1 Strength.
Restlessness0SkillUncommonRetain.
If your Hand is empty, draw 2 cards and gain .
Right Hand Hand0AttackUncommonOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Rip and Tear1AttackEventDeal 7 damage to a random enemy twice.
Rocket Punch2AttackUncommonDeal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 until played.
Rolling Boulder3PowerRareAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Royal Gamble0SkillUncommonGain 9 .
Exhaust.
Royalties1PowerRareAt the end of combat, gain 30 Gold.
Rupture1PowerUncommonWhenever you lose HP on your turn, gain 1 Strength.
Sacrifice1SkillRareRetain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
Salvo1AttackRareDeal 12 damage.
Retain your Hand this turn.
Scare0SkillUncommonApply 1 Weak to ALL enemies.
Exhaust.
Scavenge1SkillUncommonExhaust a card.
Next turn, gain .
Scrape1AttackUncommonDeal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Scrawl1SkillRareDraw cards until your Hand is full.
Exhaust.
Seance1SkillRareEthereal.
Transform a card in your Draw Pile into Soul.
Second Wind1SkillUncommonExhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Secret Technique0SkillRarePut a Skill from your Draw Pile into your Hand.
Exhaust.
Secret Weapon0SkillRarePut an Attack from your Draw Pile into your Hand.
Exhaust.
Clear all
Cards · Slay the Spire 2 · Page 10 · SlaySpireDB