Slay the Spire 2
Cards



Parry+Sovereign Blade now gains 14 Block.
Power
1Power, Uncommon, Cost 1


Phantom Blades+Shivs gain Retain.
The first Shiv you play each turn deals 12 additional damage.
Power
1Power, Uncommon, Cost 1


Pillar of Creation+Whenever you create a card, gain 4 Block.
Power
1Power, Uncommon, Cost 1


Prep Time+At the start of your turn, gain 6 Vigor.
Power
1Power, Uncommon, Cost 1


Prowess+Gain 2 Strength.
Gain 2 Dexterity.
Power
1Power, Uncommon, Cost 1


Pyre+Gain 
at the start of each turn.
Power
2Power, Rare, Cost 2


Reaper Form+Retain.
Whenever Attacks deal damage, apply that much Doom.
Power
3Power, Rare, Cost 3


Rolling Boulder+At the start of your turn, deal 10 damage to ALL enemies and increase this damage by 5.
Power
3Power, Rare, Cost 3


Royalties+At the end of combat, gain 40 Gold.
Power
1Power, Rare, Cost 1


Rupture+Whenever you lose HP on your turn, gain 2 Strength.
Power
1Power, Uncommon, Cost 1


Seeking Edge+Forge 11.
Sovereign Blade now deals damage to ALL enemies.
Power
1Power, Rare, Cost 1


Sentry Mode+At the start of your turn, add 1 Sweeping Gaze into your Hand.
Power
1Power, Rare, Cost 1


Serpent Form+Whenever you play a card, deal 6 damage to a random enemy.
Power
3Power, Rare, Cost 3


Shroud+Whenever you apply Doom, gain 3 Block.
Power
1Power, Uncommon, Cost 1


Sleight of Flesh+Whenever you apply a debuff to an enemy, they take 13 damage.
Power
2Power, Uncommon, Cost 2


Smokestack+Whenever you create a Status, deal 7 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Sneaky+Sly.
Whenever another player attacks an enemy, gain 2 Block.
Power
2Power, Rare, Cost 2


Spectrum Shift+At the start of your turn, add 1 random Colorless card into your Hand.
Power
1Power, Uncommon, Cost 1


Speedster+Innate.
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Power
2Power, Uncommon, Cost 2


Spinner+Channel 1 Glass.
At the start of your turn, Channel 1 Glass.
Power
1Power, Rare, Cost 1


Spirit of Ash+Whenever you play an Ethereal card, gain 5 Block.
Power
1Power, Rare, Cost 1


Stampede+At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Power
1Power, Uncommon, Cost 1


Stone Armor+Gain 6 Plating.
Power
1Power, Uncommon, Cost 1


Storm+Whenever you play a Power, Channel 2 Lightning.
Power
1Power, Uncommon, Cost 1


Stratagem+Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Power
0Power, Uncommon, Cost 0


Subroutine+Whenever you play a Power, gain
.
Power
0Power, Uncommon, Cost 0


Sword Sage+Sovereign Blade gains Replay 1.
Power
1Power, Rare, Cost 1


Tank+Take double damage from enemies.
Allies take half damage from enemies.
Power
0Power, Rare, Cost 0


The Sealed Throne+Whenever you play a card, gain
.
Power
0Power, Ancient, Cost 0


Thunder+Whenever you Evoke Lightning, deal 8 damage to each enemy hit.
Power
1Power, Uncommon, Cost 1


Tools of the Trade+At the start of your turn, draw 1 card and discard 1 card.
Power
0Power, Rare, Cost 0


Tracking+Weak enemies take double damage from Attacks.
Power
1Power, Rare, Cost 1


Trash to Treasure+Innate.
Whenever you create a Status, Channel 1 random Orb.
Power
1Power, Rare, Cost 1


Tyranny+Innate.
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Power
1Power, Rare, Cost 1


Unmovable+The first time you gain Block from a card each turn, double the amount gained.
Power
1Power, Rare, Cost 1


Vicious+Whenever you apply Vulnerable, draw 2 cards.
Power
1Power, Uncommon, Cost 1