Slay the Spire 2

Cards

109144 / 149 Cards

NameCostTypeRarityCard text
Seeking Edge1PowerRareForge 7.
Sovereign Blade now deals damage to ALL enemies.
Sentry Mode2PowerRareAt the start of your turn, add 1 Sweeping Gaze into your Hand.
Serpent Form3PowerRareWhenever you play a card, deal 4 damage to a random enemy.
ShameXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Frail.
Shroud1PowerUncommonWhenever you apply Doom, gain 2 Block.
Sleight of Flesh2PowerUncommonWhenever you apply a debuff to an enemy, they take 9 damage.
Slimed1StatusStatusDraw 1 card.
Exhaust.
SlothXStatusStatusYou cannot play more than 3 cards each turn.
Smokestack1PowerUncommonWhenever you create a Status, deal 5 damage to ALL enemies.
Sneaky2PowerRareSly.
Whenever another player attacks an enemy, gain 1 Block.
SootXStatusStatusUnplayable.
Spectrum Shift2PowerUncommonAt the start of your turn, add 1 random Colorless card into your Hand.
Speedster2PowerUncommonWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Spinner1PowerRareAt the start of your turn, Channel 1 Glass.
Spirit of Ash1PowerRareWhenever you play an Ethereal card, gain 4 Block.
Spoils MapXQuestQuestUnplayable.
Marks a site of 600 extra Gold in the next Act.
Spore Mind1CurseCurseExhaust.
Stampede2PowerUncommonAt the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Stone Armor1PowerUncommonGain 4 Plating.
Storm1PowerUncommonWhenever you play a Power, Channel 1 Lightning.
Stratagem1PowerUncommonWhenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Subroutine1PowerUncommonWhenever you play a Power, gain .
Sword Sage2PowerRareSovereign Blade gains Replay 1.
Tank1PowerRareTake double damage from enemies.
Allies take half damage from enemies.
The Sealed Throne1PowerAncientWhenever you play a card, gain .
Thunder1PowerUncommonWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Tools of the Trade1PowerRareAt the start of your turn, draw 1 card and discard 1 card.
Toxic1StatusStatusAt the end of your turn, if this is in your Hand, take 5 damage.
Exhaust.
Tracking2PowerRareWeak enemies take double damage from Attacks.
Trash to Treasure1PowerRareWhenever you create a Status, Channel 1 random Orb.
Tyranny1PowerRareAt the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Unmovable2PowerRareThe first time you gain Block from a card each turn, double the amount gained.
Vicious1PowerUncommonWhenever you apply Vulnerable, draw 1 card.
VoidXStatusStatusUnplayable.
Ethereal.
Whenever you draw this card, lose .
Void Form3PowerRareEthereal.
End your turn.
The first 2 cards you play each turn are free to play.
Waste AwayXStatusStatusGain 1 less per turn.
Clear all
Cards · Slay the Spire 2 · Page 4 · SlaySpireDB