Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Uncommon | Gain 1 Strength. Gain 1 Dexterity. | |
| 1 | Attack | Uncommon | Deal 5 damage for each Ethereal card played this combat. | |
| 0 | Skill | Uncommon | Retain. Exhaust up to 3 cards in your Hand. Exhaust. | |
| 1 | Skill | Uncommon | Apply 2 Weak. Apply 2 Vulnerable. Exhaust. | |
| 2 | Power | Rare | Gain | |
| 0 | Skill | Uncommon | Choose 1 of 3 random Colorless cards to add into your Hand. | |
| 0 | Attack | Uncommon | Deal 3 damage to ALL enemies for each | |
| 0 | Skill | Uncommon | Whenever you play an Attack this turn, gain 3 Block. | |
| 2 | Skill | Rare | Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust. | |
| 2 | Skill | Rare | ALL players gain 12 Block. | |
| 1 | Attack | Uncommon | Deal 9 damage. Increase this card's damage by 5 this combat. | |
| 1 | Attack | Uncommon | Osty deals 7 damage. Hits an additional time for each other time he has attacked this turn. | |
| 3 | Skill | Rare | Summon 20. Exhaust. | |
| 3 | Power | Rare | Whenever Attacks deal damage, apply that much Doom. | |
| 0 | Skill | Rare | Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Exhaust. | |
| 1 | Skill | Uncommon | Gain 15 Block. Blocked attack damage is reflected to your attacker this turn. | |
| 3 | Skill | Uncommon | Sly. Draw 2 cards. | |
| 3 | Attack | Uncommon | Deal 9 damage twice. Channel 2 Glass. | |
| 2 | Attack | Rare | Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy. | |
| 1 | Skill | Uncommon | Gain 1 Strength. ALL enemies lose 1 Strength. | |
| 0 | Skill | Uncommon | Retain. If your Hand is empty, draw 2 cards and gain | |
| 0 | Attack | Uncommon | Osty deals 4 damage. Whenever you play a card that costs | |
| 2 | Attack | Uncommon | Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 | |
| 3 | Power | Rare | At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5. | |
| 0 | Skill | Uncommon | Gain 9 Exhaust. | |
| 1 | Power | Rare | At the end of combat, gain 30 Gold. | |
| 1 | Power | Uncommon | Whenever you lose HP on your turn, gain 1 Strength. | |
| 1 | Skill | Rare | Retain. If Osty is alive, he dies and you gain Block equal to double his Max HP. | |
| 1 | Attack | Rare | Deal 12 damage. Retain your Hand this turn. | |
| 0 | Skill | Uncommon | Apply 1 Weak to ALL enemies. Exhaust. | |
| 1 | Skill | Uncommon | Exhaust a card. Next turn, gain | |
| 1 | Attack | Uncommon | Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 | |
| 1 | Skill | Rare | Draw cards until your Hand is full. Exhaust. | |
| 1 | Skill | Rare | Ethereal. Transform a card in your Draw Pile into Soul. | |
| 1 | Skill | Uncommon | Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted. | |
| 0 | Skill | Rare | Put a Skill from your Draw Pile into your Hand. Exhaust. |